actionman
Emperor Mongoose
Felbrigg Napoleon Heriott, creator of the superb "Behind the Claw" podcast.
Mongoose should hire Felbrigg to be on their Let's Play team.
Felbrigg Napoleon Heriott, creator of the superb "Behind the Claw" podcast.
Of course the starting place would be the Third Imperium wouldn't it. We got a great history of it, but so little detail on how it actually works which probably would have doubled or more the size of the Third Imperium book. The closest was that Gurps: Nobles book but even that was perfunctory in many spots.
responsible for 1) enforcing Imperial law, 2) ensuring the flow of tax revenue, 3) ensuring trade is not impeded, and 4) ensuring that planetary or interplanetary conflicts don't become too destructive. It could be explained on one page. The tax revenue must flow.
Thirty-five billion credits is slightly less than one quarter of a day's GWP for Pourne, an unimportant hellworld planet of only TL10, not industrial or rich, with less than a billion population with a good (but not amazing) infrastructure rating and decent (but not great) Efficiency.haha! Awesome! You need a job as an editor?
I'm at fifty something pages entering a first edit of a chapter detailing the multiple ministries of the Imperial bureaucracy which are the tools the nobility have to manage the Imperium. Covering those point you raised (as well as others)
Some noble isn't out there with hat in hand collecting taxes.. he is just responsibility for making sure it happens. The Ministry of Economics is probably the most important of those ministries for the reason you said. My first draft of that ministry alone is roughly 12 pages. There is a lot to explain and detail. The income must flow.... all those nice shiny toys must be paid for... I provided rather a stark example ... not even counting the far greater expenditures needed for supporting the SPA and IISS.
'....the collection of credits which are needed to fund the mindboggling expenses of the Imperium. How mindboggling? Take for example the maintenance needs of the Imperial Navy just for upkeep of its Tigress class Dreadnoughts. Upkeep alone on just that one class of starship costs the Imperium over thirty-five billion credits a year.'
Thirty-five billion credits is slightly less than one quarter of a day's GWP for Pourne, an unimportant hellworld planet of only TL10, not industrial or rich, with less than a billion population with a good (but not amazing) infrastructure rating and decent (but not great) Efficiency.
Browne, a nearby poor, high population TL 9 world (again, not with an industrial code) with indifferent Efficiency and a B-Class starport generates that every six minutes in GWP. It's not even a noticeable amount to Regina subsector, let alone the Third Imperium.
Edit: I'm deliberately not getting into the discussion of what percentage of GWP is taken by world governments or the Imperium, in taxes or tariffs. But when 35 billion represents 0.002% of GWP of a single, poor high-pop world then even a 2% tarrif is covering it a thousand times over...
Need enough for game flavor without being a simulation.. It was a merely an example to show just how much the Imperium needs to bring in without making a full blown economic dissertation out of it.![]()
Because it made sense to me, IMTU I have the purchase of goods taxed at 3% to keep the impact on trade low. 2% goes to the Imperium and 1% goes for the world.Thirty-five billion credits is slightly less than one quarter of a day's GWP for Pourne, an unimportant hellworld planet of only TL10, not industrial or rich, with less than a billion population with a good (but not amazing) infrastructure rating and decent (but not great) Efficiency.
Browne, a nearby poor, high population TL 9 world (again, not with an industrial code) with indifferent Efficiency and a B-Class starport generates that every six minutes in GWP. It's not even a noticeable amount to Regina subsector, let alone the Third Imperium.
Edit: I'm deliberately not getting into the discussion of what percentage of GWP is taken by world governments or the Imperium, in taxes or tariffs. But when 35 billion represents 0.002% of GWP of a single, poor high-pop world then even a 2% tarrif is covering it a thousand times over...
It might not be fun to read, but it would be hella useful.exactly the point I was trying to make without modelling the whole of Imperial economics. Which would be fun to do, probably less so to read haha.
Talk about walking a tightrope.Need enough for game flavor without being a simulation.![]()
You need a job as an editor?
It might not be fun to read, but it would be hella useful.
Yes?
Sorry to keep coming back to this but a 1% tax on a single poor, non-industrial world on the same scale as Browne covers that figure in nine months of the year.Wasn't really in my plans to do but I started taking a whack at it. I love crunching numbers. It did lead me to revise my intro paragraph to that ministry. The Tigress example fell a bit flat I suppose.
'How vast are those expenses? Take for example the maintenance requirements of the many Class A Imperial Starports found throughout the Imperium. Upkeep alone on just that one type of starport costs the Imperium over four and half trillion credits a year.'
Anyhow, with a lot of modelling yet to go I'm up to around 13 trillion credits the Imperium needs to shell out every year.
I suspect that the truth - persistently avoided by MWM due to his love for a small ship universe - is linked to the vast expense of running large numbers of mega freighters constantly from efficient agricultural worlds to the many high pop Hellworlds.
That is why I very carefully said "is linked to"!Well, the hypothetical megafreighters would only go to hellworlds if the shipping company were making money on the trip, so there would be no expense to the Imperium, unless the Imperium is subsidizing the shipping company. As far as I know, the Imperium only subsidizes mail carriers, and then only on certain routes.
If the world information on the traveller map or other sources says what it says, and these conditions require freighters and imports, then the ref has a decision to make. Either he changes the world's conditions/UWP in his TU so that the world doesn't require imports or freighters (like no one lives there) or he gives it exportable resources so people would have a reason to live there, and freighters would have a reason to go there. The hellworld would see ship traffic according to how profitable it is to make that voyage.
IMO the cost of shipping should be reevaluated. Ships would probably use wilderness refueling whenever possible to reduce expenses, and I don't find it plausible that it costs thousands of credits to travel a couple of jumps.
From The Traveller Book:Well, the hypothetical megafreighters would only go to hellworlds if the shipping company were making money on the trip, so there would be no expense to the Imperium, unless the Imperium is subsidizing the shipping company. As far as I know, the Imperium only subsidizes mail carriers, and then only on certain routes.
So, maybe? Note that this passage seems to forget about the good old 400-ton Type R subsidized merchant. In my own campaign the 300-ton Type U armed packet is also frequently issued subsidies from individual worlds or even subsector governments.The government may subsidize larger commercial vessels (built on type 600 hulls or larger), primarily to assure consistent service to specific worlds. These subsidized merchants are generally assigned a specific route connecting from 2 to 12 worlds of varying characteristics (52).