Grognardia
Emperor Mongoose
I've seen many players come to Traveller with no clue about the setting, and honestly, who can blame them? The sheer volume of history, factions, and setting details is intimidating. You can hand someone the core rulebook and they'll understand how to roll dice, but they won't understand Charted Space.
What Traveller really needs is a slim, accessible book aimed at new players and GMs. Call it "What is Charted Space?" or something similar. Not a timeline. Not an encyclopedia. Something that actually makes you excited to play in this universe. A free download PDF on page one of the Mongoose website.
Cover the essentials: what jump travel means, why there's no FTL communication, how long it takes to get anywhere, what trade looks like. Explain the Third Imperium without drowning people in names and dates. Introduce the major sophont species (humans, Vargr, Aslan, Hivers, K'kree) through their culture and motivations, not stat blocks.
Make it engaging. Short stories and vignettes would help, but what matters is conveying the feel of the setting. Show what it means when the X-boat network brings week-old news. Explain why jump routes matter. Talk about the Scout Service mapping unknown systems. Show the Imperial Navy doing something morally questionable on the frontier.
Include the cool stuff: ancient mysteries, dangerous artifacts, the weird objects and phenomena that make Charted Space feel lived-in and strange. Hooks, not homework.
Make it the book you hand someone and say "read this, then we'll play." Traveller deserves an accessible entry point that does justice to its incredible setting.
What Traveller really needs is a slim, accessible book aimed at new players and GMs. Call it "What is Charted Space?" or something similar. Not a timeline. Not an encyclopedia. Something that actually makes you excited to play in this universe. A free download PDF on page one of the Mongoose website.
Cover the essentials: what jump travel means, why there's no FTL communication, how long it takes to get anywhere, what trade looks like. Explain the Third Imperium without drowning people in names and dates. Introduce the major sophont species (humans, Vargr, Aslan, Hivers, K'kree) through their culture and motivations, not stat blocks.
Make it engaging. Short stories and vignettes would help, but what matters is conveying the feel of the setting. Show what it means when the X-boat network brings week-old news. Explain why jump routes matter. Talk about the Scout Service mapping unknown systems. Show the Imperial Navy doing something morally questionable on the frontier.
Include the cool stuff: ancient mysteries, dangerous artifacts, the weird objects and phenomena that make Charted Space feel lived-in and strange. Hooks, not homework.
Make it the book you hand someone and say "read this, then we'll play." Traveller deserves an accessible entry point that does justice to its incredible setting.
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