The rules set includes two slightly different CHARGENS, not sure which is the newest version.
The Downloads one has less skills but Marine Officer does get skills.
The last career is Drifter, however in the main section it is called Traveller.
SAMPLE CHARACTER
Traveller Player’s Handbook (This is from DOWNLOADS on WEBSITE)
Version 1.1
ACB9C3 Scout:Exploration Office Age 20-50
Cr10,000 Contact Homeworld:Asteroid Hi-tech
Event: Advanced Education
Life: You made an unusual contact with people from a very different (perhaps alien)
society.
SKILLS
Vacc Suit-2
Computer-2
Steward-1
Navigation-1
Survival-1
Athletics-1
Gun Combat-1
Melee-1
Survival-1
Language-1,
Science-1
EQUIPMENT
Vacc suit,
Several sets of scuffed and rumpled grey
SAME CHARACTER USING
Traveller LIFTOFF Starter Set. (This is from website)
ACB9C3 Scout:Exploration Office Age 20-50
Cr10,000 Contact Homeworld:Asteroid Hi-tech
Event: Advanced Education
Life: You made an unusual contact with people from a very different (perhaps alien)
society.
SKILLS
Survival-3
Sensors-2
Gun Combat-2
Computer-2
Athletics-1
Drive-1
Engineering-1
Navigation-1
Pilot-1
Streetwise-1
Vacc Suit-1
Steward-1
Melee-1
Language-1
Science-1
EQUIPMENT
Vacc suit
Several sets of scuffed and rumpled grey coveralls
Notes:
No die rolls to join careers, survive or get promoted; very Anti-Classic Traveller in feel, more like GURPS TRAVELLER
No ZERO skills, started with some but all upgraded in career.
Age is undetermined, picked by PC.
Contacts, Allies, Rivals and Enemies are missing. Contact above is slightly different from normal Mongoose generation.
Characters from same service branch always have same skills, only difference is the pre and post career skills which are random.
Scout Chargen as usual forgets that Scouts are the Imperiums' police and SWAT (S-9 section) and are the only Imperials that have on planet police powers, all others stop at extrality line. Also no Ground Crew option despite Scout service techs having best rep in the Imperium.
No Ranks
Second Thoughts
While I love and prefer the D66 Events one option would be to expand the Event & Life Tables to 2D6 and roll on them for each 'Term' and add Ranks & Promos to this process and add Allies etc back in to game.