Well it looks like I might be running the next part of my Traveller game.
Set in an alternate spinward marches and inspired by the Lost Fleet series 14 years ago the extra stellar gate network self destructed seemingly destroying most of the technologically advanced centres of the Solomani Empire.
The Sword Worlders rose up in rebellion since most of the worlds of their home sector were destroyed and the Empire was sundered when a portion of the empire seceded becoming the Aryan (forgot the rest of their title) and tried to seize control of the rest of the Empire that was only thwarted because the Theocratic Consulate joined in to fight off the Aryans ending in an uneasy peace.
The PCs start off on Fulacin and use an inherited mining vessel to perform the final wishes of the ship's former owner whose the uncle of the new owner.
Ambushed upon arrival in Kinorb they land on an ice world discovering an abandoned planetary monitor and the remains of a ship that belonged to the late owner's wife and within a long thought dead slumbering cousin.
Returning to their ship they find that the contact of the pilot who led them to this safe harbor has used their presence to set an ambush for some of their enemies leaving them vital information so they can save the slumbering child's life.
However they need to leave the ice world and reach the dubious safety of a Gaian medical facility and between them and that orbital station is the very enemies who have already made one unsuccessful attempt on their ship and don't seem to be going anywhere...
Oh did I forget they had a message from the belt scrapyard where a certain contact has arranged a detachable missile launcher pod for them but that still requires them to lift off and escape the planet before even dealing with the armed pirate ship lurking out of sight somewhere between them and the medical facility...
Characters:
Jan Van Zeeman: dutch descent member of the Van Zeeman company a former scientist and field researcher who spent a tour in the Imperial Scouts before inheriting his Uncle's mining vessel.
Layla Braun: Van Zeeman's lawyer and a former Imperial Adept but not military trained.
Karl Wagner: sword worlder former marine now works as Van Zeeman's bodyguard and head of security aboard his new mining vessel.
Wulfric: Sword worlder and former Imperial Scout, joint owner of Van Zeeman's new mining vessel and operates as its main pilot has links to various organisations within the Spinward Marches including some whom aren't exactly friendly to the Empire...
Set in an alternate spinward marches and inspired by the Lost Fleet series 14 years ago the extra stellar gate network self destructed seemingly destroying most of the technologically advanced centres of the Solomani Empire.
The Sword Worlders rose up in rebellion since most of the worlds of their home sector were destroyed and the Empire was sundered when a portion of the empire seceded becoming the Aryan (forgot the rest of their title) and tried to seize control of the rest of the Empire that was only thwarted because the Theocratic Consulate joined in to fight off the Aryans ending in an uneasy peace.
The PCs start off on Fulacin and use an inherited mining vessel to perform the final wishes of the ship's former owner whose the uncle of the new owner.
Ambushed upon arrival in Kinorb they land on an ice world discovering an abandoned planetary monitor and the remains of a ship that belonged to the late owner's wife and within a long thought dead slumbering cousin.
Returning to their ship they find that the contact of the pilot who led them to this safe harbor has used their presence to set an ambush for some of their enemies leaving them vital information so they can save the slumbering child's life.
However they need to leave the ice world and reach the dubious safety of a Gaian medical facility and between them and that orbital station is the very enemies who have already made one unsuccessful attempt on their ship and don't seem to be going anywhere...
Oh did I forget they had a message from the belt scrapyard where a certain contact has arranged a detachable missile launcher pod for them but that still requires them to lift off and escape the planet before even dealing with the armed pirate ship lurking out of sight somewhere between them and the medical facility...
Characters:
Jan Van Zeeman: dutch descent member of the Van Zeeman company a former scientist and field researcher who spent a tour in the Imperial Scouts before inheriting his Uncle's mining vessel.
Layla Braun: Van Zeeman's lawyer and a former Imperial Adept but not military trained.
Karl Wagner: sword worlder former marine now works as Van Zeeman's bodyguard and head of security aboard his new mining vessel.
Wulfric: Sword worlder and former Imperial Scout, joint owner of Van Zeeman's new mining vessel and operates as its main pilot has links to various organisations within the Spinward Marches including some whom aren't exactly friendly to the Empire...