So I started a game last year where the PCs are aboard a mining vessel as part of a mission to deliver the last bequest of the ship's former owner.
The way I've been looking at this is that jump drives were only used to get to locations that wasn't linked by extrastellar star gates.
Fourteen years prior to this games' start all of the gates blew up destroying most of the advanced systems and shattered the Solomani Empire ruling the area (which is essentially the Spinward Marches).
What I'm trying to do is develop this alternative setting using some ideas from various other settings including the star wars movies and so on and I wanted to get a second opinion on this as I want to avoid developing something too far when I really don't know where my players would want to go next.
My current vision is that they're going to be left stranded in the Kinorb system until an Imperial investigation concludes and have to use their mining vessel to earn money whilst they're there and eventually the Scholar character's Lab ship will be released so they can improve their situation just in time for when they can start exploring other systems.
Now the characters consist of a former Scholar turned Scout, a former Citizen who became a Scout to escape his homeworld, a former Support Marine who serves as the party's security chief and a former Psion Adept who's the lawyer for the party.
The story so far is that they've discovered the remains of a ship that belonged to the scholar's family that was thought destroyed in an accident crashed on an iceworld with the still slumbering infant cousin of the scholar aboard, they've rescued her but have to get her to a Gaian medical facility to get treatment for a medical condition however the bad guys in this opening adventure believe they're carrying something very valuable and are intent on pirating their ship.
They have a way out but how they go about it and where they want to go next is unclear since as I mentioned above had been planning on them being forced to remain in the Kinorb system until they're cleared of being pirates themselves.
Hope that was clear!
The way I've been looking at this is that jump drives were only used to get to locations that wasn't linked by extrastellar star gates.
Fourteen years prior to this games' start all of the gates blew up destroying most of the advanced systems and shattered the Solomani Empire ruling the area (which is essentially the Spinward Marches).
What I'm trying to do is develop this alternative setting using some ideas from various other settings including the star wars movies and so on and I wanted to get a second opinion on this as I want to avoid developing something too far when I really don't know where my players would want to go next.
My current vision is that they're going to be left stranded in the Kinorb system until an Imperial investigation concludes and have to use their mining vessel to earn money whilst they're there and eventually the Scholar character's Lab ship will be released so they can improve their situation just in time for when they can start exploring other systems.
Now the characters consist of a former Scholar turned Scout, a former Citizen who became a Scout to escape his homeworld, a former Support Marine who serves as the party's security chief and a former Psion Adept who's the lawyer for the party.
The story so far is that they've discovered the remains of a ship that belonged to the scholar's family that was thought destroyed in an accident crashed on an iceworld with the still slumbering infant cousin of the scholar aboard, they've rescued her but have to get her to a Gaian medical facility to get treatment for a medical condition however the bad guys in this opening adventure believe they're carrying something very valuable and are intent on pirating their ship.
They have a way out but how they go about it and where they want to go next is unclear since as I mentioned above had been planning on them being forced to remain in the Kinorb system until they're cleared of being pirates themselves.
Hope that was clear!