Traveller and Computer Gaming Surveys

I think the question was what would you expect from a Traveller game. Not favorite.
Ground Combat
Space Combat
Space trading
Skill based actions
Jump drive
Customizable ships
Emergent story
Patrons & adventures - preferably with a patron/faction reputation increase mechanic
Various tech levels
Various law levels
Boarding actions

I think those are the bare minimums for a recognizable Traveller game. Sandbox isn't required for a recognizable port, but some sandboxing is needed for an enjoyable one.
The point is to find out what people consider THE MOST recognizable/desired/expected aspects, not every aspect they can think of, or everything being equally important.

Do you think I missed anything obvious from the list?

Thanks for your input!