Supplement Four said:What is ACTA? Do you have a link?
klingsor said:To do Traveller properly you need vector movement, I know they had this in the B5 series but does ACTA use it? I believe its absence was one of the flaws with an older B5 wargame, Babylon 5 Wars from Agents of Gaming. However the popular wargame Full Thrust had a sibling. In the Earthforce Sourcebook was a wargame based on the Full Thrust system. This is getting way from the subject though.
Greg Smith said:Power Projection is pretty cool. The vector movement system in PP means that ACTA is a much simpler game and easier for casual gamers to get into.
AKAramis said:Greg Smith said:Power Projection is pretty cool. The vector movement system in PP means that ACTA is a much simpler game and easier for casual gamers to get into.
Only if you really like BIG ships. Multi-kiloton.
PP was absolutely useless for me, since the scale is WAY too large. Heck, I'll gladly sell my copy... everything under 1000 Td is basically below the resolution...
(BTW, a look at the troop rules for FT puts a scale converson of between 1Mass=25Td and 1M=50Td)
Rlaybeast said:AKAramis said:Greg Smith said:Power Projection is pretty cool. The vector movement system in PP means that ACTA is a much simpler game and easier for casual gamers to get into.
Only if you really like BIG ships. Multi-kiloton.
PP was absolutely useless for me, since the scale is WAY too large. Heck, I'll gladly sell my copy... everything under 1000 Td is basically below the resolution...
(BTW, a look at the troop rules for FT puts a scale converson of between 1Mass=25Td and 1M=50Td)
You are aware there are(were?) two flavors of PP, right?
Fleet was for really big craft; Escort, the first book out, had ships, I think, < 100 dT, though I don't have it handy to be certain...
klingsor said:Somewhat surprisingly I have rather convinced myself that two separate games are required. A fleet scale one possibly but logically based on ACTA and a smaller scale one more like the old but much loved Mayday. In fact Mayday is possibly still the best way to go. I believe SJG were making noises about doing a new edition of it a while back but I have heard nothing since so it might be up for grabs and it's vector movement system has not really been equalled elsewhere except possibly by GZG.
pasuuli said:In fact, seems like they're not all that different systems really, except ACTA only vaguely hints at vectors (with that funny "stop" command, and drift for damaged ships). Perhaps it's just a difference in how ships are moved then.
AKAramis said:My favorite method for Bk2 was 1/10th listed scale, using no counters, but "vector trails" and a center-0 ruler on paper.
pasuuli said:AKAramis said:My favorite method for Bk2 was 1/10th listed scale, using no counters, but "vector trails" and a center-0 ruler on paper.
Vector trails... instead of a projected vector I guess. What benefit do you get? And what's the "center-0 ruler on paper" thing?