I just got done reading the topic "FFE Spinward Marches map (not MGT!)"
I don't give a flying rat's fecile exit location about what Marc did here or someone else did there.
I don't give a dingo's kidney about what happened with this playtest problem or that playtest shenanigan.
I want to share ideas about Traveller with other people who play the game.
If you want to drag your game design politics onto this forum, then how about naming your subject to include the fact that the thread is about game design politics.
If you don't like the fact that a small world has a heavy atmosphere, then in YOUR Traveller Universe you can change it.
It doesn't affect plot nor roleplay, because the game isn't about how big the world is or how "scientifically accurate" the atmosphere is. It's about the characters and how they react to the situations they are in.
PLEASE - *please* - leave your game design politics where they belong. Someplace else.
Thank you.
I don't give a flying rat's fecile exit location about what Marc did here or someone else did there.
I don't give a dingo's kidney about what happened with this playtest problem or that playtest shenanigan.
I want to share ideas about Traveller with other people who play the game.
If you want to drag your game design politics onto this forum, then how about naming your subject to include the fact that the thread is about game design politics.
If you don't like the fact that a small world has a heavy atmosphere, then in YOUR Traveller Universe you can change it.
It doesn't affect plot nor roleplay, because the game isn't about how big the world is or how "scientifically accurate" the atmosphere is. It's about the characters and how they react to the situations they are in.
PLEASE - *please* - leave your game design politics where they belong. Someplace else.
Thank you.