Pg 152 – Travel Times: The first sentence is unnecessary (yes, space is vast, infinite even!). But it provides nothing useful to the reader (It’s like the surface of stars are hot).
Stating “However, interplanetary travel takes long periods of time and, since most stellar systems have only one major world, interplanetary travel is infrequent.” Why would you have that idea in a SPACE-based game??? In-system travel is probably going to be as busy as any sort of travel. It’s FAR cheaper to mine in your own system than it is to transport things between systems. And there are going to be all kinds of settlements spread in systems that have been around for a while and have high populations. Traveller systems need to have more than just the primary world in them. In some systems there are dozens of planets, tens of moons and hundreds of stations that potentially could provide a group with many sessions of adventure - all without requiring a jump capable ship, or even a space ship. There shouldn't be such a focus on only the main planet in every system. In reality we have tons of travel (air, car, sea) around the world. If it’s so rare then why even bother with interplanetary travel tables??
The paragraph about non-commercial ships needing haste – should be changed to read that a ship in a hurry would jump directly to the gas giant, refuel and then jump out so some players don’t think you always have to arrive at the system mainworld, and them go elsewhere.
Stating “However, interplanetary travel takes long periods of time and, since most stellar systems have only one major world, interplanetary travel is infrequent.” Why would you have that idea in a SPACE-based game??? In-system travel is probably going to be as busy as any sort of travel. It’s FAR cheaper to mine in your own system than it is to transport things between systems. And there are going to be all kinds of settlements spread in systems that have been around for a while and have high populations. Traveller systems need to have more than just the primary world in them. In some systems there are dozens of planets, tens of moons and hundreds of stations that potentially could provide a group with many sessions of adventure - all without requiring a jump capable ship, or even a space ship. There shouldn't be such a focus on only the main planet in every system. In reality we have tons of travel (air, car, sea) around the world. If it’s so rare then why even bother with interplanetary travel tables??
The paragraph about non-commercial ships needing haste – should be changed to read that a ship in a hurry would jump directly to the gas giant, refuel and then jump out so some players don’t think you always have to arrive at the system mainworld, and them go elsewhere.