I'd also suggest the idea that if you ARE going to boost to jump point then effectively do turnaround in the destination system, it becomes a lot more important to have an accurate jump than usual. Variations in emergence point normally don't matter, but if you emerge with a significant relative vector it may do.
In fact you could go with the ideal vector to enter jump with isn't "as fast as possible" but "synched with the destination world", so that on arrival - even if you overshoot - your're in the same orbit as the target all you need to do is reorient and do a normal turnover journey. If you come in hot and miss, you'll have to correct all that burn and THEN do a normal trip.
In fact you could go with the ideal vector to enter jump with isn't "as fast as possible" but "synched with the destination world", so that on arrival - even if you overshoot - your're in the same orbit as the target all you need to do is reorient and do a normal turnover journey. If you come in hot and miss, you'll have to correct all that burn and THEN do a normal trip.