Jak Nazryth
Mongoose
This is an old question, I know... and I'm pretty sure most of this is based on our current understanding of modern tansponders and little to do with actual Mongoose game mechanics...
Are the standard range tables for detection and levels of information modified at all depending on a ships transponder?
Here are some specific questions...
1 Are you automatically detected if it's on? Or is the standard "8" success role simply allow you to detect the ship, and it's transpoder? Other than the information listed on the range table, does the transpoder give you all the information about the ship anyway? "Name of ship, class of ship, owner of ship, Nation of origin?" etc..
2 Do you get "mini-stealth" if you turn off the transpoder? (as apposed to stealth coating)
3 Normally at long and extreme ranges you get minimal information, size, hull type,hot-cold, etc.., however, If your transponder is on, even at those long ranges, does the transponder give more information anyway as mentioned in question 1?
4 Will you get arrested if your transpoder is turned off?
5 If you are in "free space" outside of any national boarders, is it illegal to run without a transpoder on? As in... is there still the law of the high seas?
This issue has caused some arguments about how much is known about a ship when/if a naval vessel detects you at extreme ranges while the transpoder is off.
These questions are for MgT1 but the same questions can be for MgT2 (unless MgT2 has game mechanics that answer the above questions)
Thanks for any input.
Are the standard range tables for detection and levels of information modified at all depending on a ships transponder?
Here are some specific questions...
1 Are you automatically detected if it's on? Or is the standard "8" success role simply allow you to detect the ship, and it's transpoder? Other than the information listed on the range table, does the transpoder give you all the information about the ship anyway? "Name of ship, class of ship, owner of ship, Nation of origin?" etc..
2 Do you get "mini-stealth" if you turn off the transpoder? (as apposed to stealth coating)
3 Normally at long and extreme ranges you get minimal information, size, hull type,hot-cold, etc.., however, If your transponder is on, even at those long ranges, does the transponder give more information anyway as mentioned in question 1?
4 Will you get arrested if your transpoder is turned off?
5 If you are in "free space" outside of any national boarders, is it illegal to run without a transpoder on? As in... is there still the law of the high seas?
This issue has caused some arguments about how much is known about a ship when/if a naval vessel detects you at extreme ranges while the transpoder is off.
These questions are for MgT1 but the same questions can be for MgT2 (unless MgT2 has game mechanics that answer the above questions)
Thanks for any input.