ShawnDriscoll said:
TrippyHippy said:
ShawnDriscoll said:
And where are all the scores of transhuman adventure modules for role-playing games? How do players get past the initial shock of reading through a transhuman setting that is the core for an RPG system their group plans on playing?
There are plenty of Eclipse Phase and other transhuman rpg scenarios available on the various associated pages, or to buy on drivethrurpg and the like.
Their focus isn't on transhumanism though. It's just something that's in the game setting's background mostly. Modules still deal with plots of Train Murder Mysteries, Bank/Data Robbing, House Party Guests/Spys, Secret Service Rogues, Personal Identity Crises. All with the knowledge that one can just simply reboot if they die. Not very transhuman deep. Just more human digital dungeon crawling at the most.
I've written extensively for
Eclipse Phase and there's definitely some truth too that, but there are also plenty of aspects of
Eclipse Phase where transhumanism is foregrounded - weird experimentation with minds and morphs (for both good and ill) out around Uranus and Neptune, people forming voluntary hive minds...
However, much of EP is action-adventure in a transhuman setting. However, if you're looking for a straightforward exploration of a transhumanist setting, it's hard to do better than
GURPs: Transhuman Space - issues like bioroid rights, the fact that uploading is new and only for the rich, the differences between Fifth Wave nations and less advanced ones, AI rights...
Taking things back to Traveller - much of the tech already exists in the Cybernetics & Robots book, a bit more would be useful, but you on't necessarily need uploading for Transhumanism - as long as you've got significant human enhancement (including enhanced intelligence), greatly impoved longevity, and a setting where these things matter and are taking into account, you're got a transhumanist RPG - the awesome BESM II supplement
Centauri Knights is a transhumanist game w/o uploading & I think a Traveller transhumanist supplement might be more interesting if it didn't include uploading (although it could).
What I'd want to see in such a book is some more tech (maybe 35-50% of the book) and the rest of the book talking about how to actually integrate this tech into a setting and what it would mean for the setting to have (for example) most people be at least mildly enhanced with (for example, for a fairly mild transhumanist setting) lifespans of 200+ years and where almost everyone had an implant that allowed them to access data from the planetary network at will and to upload and store any or all of their sensory impressions, all the way up to discussions of what more obviously transhuman settings would be like.
For example what would a society be like if everyone could determine their emotional state at will, where skills as mental or physical tasks can be placed on chips or downloaded from the planetary data network, and where characters can share surface thoughts and emotional states either as recordings or in real-time.
Basically, I'd like to see a book that was a toolkit describing several levels of transhumanist tech, as discussions of what effects that technology would have on the setting if it was in common use. Hmm, now I'm halfway tempted to put together a proposal to write this book myself...