Transcription of Wave 1 cards

Um... this has only just occured to me but... Skinnies, Forth and Bugs all seem to have every possible unit upgrade mentioned, however the exo suits have no mention of drop capsules at all.
I know the air phase isnt in the basic version, but cap troopers using drop capsules is at the core of the MI surely? Couldn't they have something simmilar to the arachnids make do tunneling rules till the books out?
Or are drop capsules being squeezed out of the game? (I really hope not, like I say cap troopers aren't cap troopers without them and flamer equiped assasination squads have won me many a game... although thinking about it they're a hell of a lot less versatile nowaday...)
 
The Drop Capsules may be being dealt with as a transport option ratrher than an upgrade.

In BF:Evo for instance, nothing on the infantry cards says you can stick them in a Warrior or other Transport, that part of the rules is dealt with on the transport card.

LBH
 
Anything related to the air phase will be in the advanced rule book.

For warriors and other arachnid units with tunneling. Tunnels are built into their point cost and their stat line and abilities reflect them having to tunnel to most targets. Thus they needed some kind of tunneling ability on the cards while the full tunneling rules are put in the advanced rulebook.
 
Forth doohicky-thiggimebob
ForthFenrisPrototype.jpg


Skinnie Hegemony
SkinnieSoldierPrototype.jpg

SkinnieRaidersPrototype.jpg


Mobile Infantry
LAMISquadPrototype.jpg

GrizzlyPrototype1.jpg
 
the raider card has a typo, for additional models it says you may add additional soldiers instead of raiders...

great work as always-
 
lt.harper said:
wow,nice cards! :D
But the pic of the Grizzly dosnt look like the models.

I know, it's pretty spiffy, isn't it?


Gauntlet- said:
the raider card has a typo, for additional models it says you may add additional soldiers instead of raiders...

I'll get around to fixing it sometime.
 
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