Duroon said:
The problem, for me, in this sort of situation becomes one of motivation. How do I motivate the players to take on a job when they can make a ton of money just doing trade? It did come up on my first campaign with the Mongoose rules. I had a player with a Broker level of 6. I tried to entice the group with a little job and after telling them how much it was going to pay they decided to pass on it. Not to mention that once they get to a certain point why aren't they just settling down on a nice planet somewhere with all that cash? Why would some character with hundreds of millions of credits be going around the galaxy looking for jobs?
Is it a pre written adventure or one that you came up with? Perhaps it's a matter of picking the right adventure to match the skills, backgrounds and personalities of the characters. Maybe you should tweak the adventure to better suit the characters. In your case, maybe figure out a way that the job will pay more.
It's all about the role playing. Make the players tell you more about their characters than what was rolled in chargen. As a GM, you shouldn't be left guessing what makes the character tick. Many GM's ask the players to list a couple short term and long term goals for their characters.
Motivation = Perceived Probability of Success (Expectancy) * Connection of Success and Reward (Instrumentality) * Value of Obtaining Goal (Valance, Value)
Maybe this list will help you.
Money. It's easy to motivate these characters. And most people, even millionaires, want more, especially once they start running in the same circles as other millionaires.
Success in career. Getting promotions, recognition, doing better than your competition.
Family. Family can be a big motivation for some people. Even if the character does not have a spouse or children they may have parents, siblings, cousins or other family that they care about.
Honor/Morality. Some people will tend to do what they perceive is right.
Loyalty. It could be a friend, their captain, or their political leaders, but some characters will do something just because they are asked to by someone they are loyal to.
Likes. Are they into rare old earth artifacts? Vices such as food, drink, or a romantic companionship.
Dislikes. Unscrupulous types may need the characters to do something for them. They could torture the character into doing something. Maybe the choice is prove your innocence or go to jail. Does the character hate Zhodani, maybe they will get a chance to kill one on this job.
Religion. Won't go into any detail here on the website.
There must be a list somewhere on the internet of this kind of stuff.