First and foremost, once you leave Imperial space and until you are in the Heirate, you are no longer a merchant - you are a smuggler. Your base assumption has to be the local authorities will, if they catch you, take at minimum your cargo, and at maximum your ship and your life.
When I say 'local authorities', I mean Pirates. This is not Imperial space. The Emperors Writ does not run here. In addition, Planetary authority does not extend to the 100 diameter limit, let alone beyond it.
Yes, the planetary authorities may turn a blind eye some of the time, but you must assume they have either been paid off by, or are working in conjunction with, pirates.
It is 20 parsecs from Tobia to Tlaiowaha - probably 8 jumps for a jump-3 craft, a minimum of 12 for a jump-2 craft, assuming no deep space refuelling.
Therefore, take the following steps.
Carefully assess your people. The biggest dangers are related to the subversion of your crew. It is a very wise move to put crew on profit shares or other bonus payments for the Heirate run. High quality sensor operators, navigators and engineers
Carefully assess your equipment. Wilderness refuelling can and should be considered on this run, because if the local authorities do not know you are there, then they cannot inform pirates. Know which systems you travel to have multiple refuelling points, and consider the risks of jumping to a secondary fuelling point with transponders off as against the benefits of the local authorities not knowing exactly where you are.
If flying in a tender, consider your balance between cargo pods, refuelling pods and security pods.
If flying in a convoy, consider the number of cargo ships as against escorts. Remember that spare fuel tankage may allow an emergency jump, and that a spare sensor platform is always useful.
Keep moving. There is very little of value on any of the intermediate stops, but also consider that four months on board ship with no liberty can lead to problems amongst a crew. It is a calculated risk to either allow or deny liberty, inside or outside a starport.
When I say 'local authorities', I mean Pirates. This is not Imperial space. The Emperors Writ does not run here. In addition, Planetary authority does not extend to the 100 diameter limit, let alone beyond it.
Yes, the planetary authorities may turn a blind eye some of the time, but you must assume they have either been paid off by, or are working in conjunction with, pirates.
It is 20 parsecs from Tobia to Tlaiowaha - probably 8 jumps for a jump-3 craft, a minimum of 12 for a jump-2 craft, assuming no deep space refuelling.
Therefore, take the following steps.
Carefully assess your people. The biggest dangers are related to the subversion of your crew. It is a very wise move to put crew on profit shares or other bonus payments for the Heirate run. High quality sensor operators, navigators and engineers
Carefully assess your equipment. Wilderness refuelling can and should be considered on this run, because if the local authorities do not know you are there, then they cannot inform pirates. Know which systems you travel to have multiple refuelling points, and consider the risks of jumping to a secondary fuelling point with transponders off as against the benefits of the local authorities not knowing exactly where you are.
If flying in a tender, consider your balance between cargo pods, refuelling pods and security pods.
If flying in a convoy, consider the number of cargo ships as against escorts. Remember that spare fuel tankage may allow an emergency jump, and that a spare sensor platform is always useful.
Keep moving. There is very little of value on any of the intermediate stops, but also consider that four months on board ship with no liberty can lead to problems amongst a crew. It is a calculated risk to either allow or deny liberty, inside or outside a starport.