Tracking ships

IMTU, Jump Filters need you to be in Close range, because it needs EM sensors at Full capacity, and range extending hardware doesn't work because the fundamental particles involved have half-lives of less than 35 microseconds, so too many decay (assuming they travel at very close to the speed of light in a vacuum) to perform the calculation after about 10km.

The software gives a bearing and range to the nearest parsec. So if they jump out within 10km of you to an apparently-empty sector then you can guess that they have a fuel cache, or a tender, or they have extra fuel in their hold etc.

If you follow them then you'll end up in the same hex, and you'll drop out within a few hours of them, most likely. Great.

I'm sure that it's canon (but God knows where I read it in the last couple of weeks! JTAS?) that the Imperial Navy are performing experiments to improve this capability, but I don't want people able to track each other accurately, or there would be no pirate bases or the like in-game. So with a lot of effort you can get some basic info that doesn't break the core Traveller universe model.
 
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