IMTU, this is something that space navies practice a lot, that private groups rarely do. The Imperial Navy is, of course, extremely interested in figuring out where reinforcements might have come from or where fleeing ships might be going to, and so have developed some programs. But as GM, I like to keep things interesting and in Real Life, tracking things you can't see is very problematic. They have extremely good programs that can give you a trajectory and general distance traveled based on energy input, but there's a minimum necessary energy to enter jumpspace and I have energy requirements scale logarithmically; so, the difference between Jump-1 and Jump-0 is very small in energy and can be difficult to detect, while the difference in energy between J-3 and J-4 is much higher. But you can at least get an idea of their next target.
However, the Navy then also has a reason to develop counter-technologies; but they can only counter what they can understand. So, IN ships of a certain age and younger always have "jump screen" tech, which fluctuates the emissions to make it look like more energy is being expended in jump, and it does it by a random variable amount so that it's difficult to develop an algorithm that can counter it.
But, for instance, the Consular Navy generally doesn't use tracking technology, as they try to read the minds of the guy giving the jump order or the navigator or the ensign entering the jump information or whatever. They are more interested in developing technologies to counter anti-psionic measures, as that would be more useful in the long run. And everybody has limited resources to use to solve these problems.