slaughterj
Mongoose
*If you are a player, you might not want to read this post*
I have several questions about the Tower of the Elephant module:
1. It mentions 4 Royal Guards, and says 2 *might* be in the basement level if there has been no warning, and says up to all 4 *might* be with Yara if he has been alarmed, but it doesn't appear to say where the other 2 *might* be if there has been no warning/alarm - thoughts?
2. For the various Spiders, it mentions the Poison "damage" in the Special Attack part of the stat block and then it mentions Poison again as an extraordinary ability. For the various "Giant Spiders" the numbers are consistent, but for the Tiny Spiders and the Guardian Spider, the "SA" part lists a different DC and different "damage" effects than the Poison section - so what's the right DC and poison "damage" for these creatures?
3. Maybe I missed it, but it seems the Tower shakes and crumbles after Yara's death, but it seems that if Yag-Kosha built it, then the Rule of Impermance would come into effect when Yag-Kosha was killed - I see nothing about this being somehow "transferred" to Yara, but this seems implied, thoughts?
4. The description of the Heart of the Elephant mentions that there is a save based on the Yaggite's magic attack bonus against the hypnotic suggestion effect, thus it should be Yag-Kosha's Magic Attack of 11 + roll saved against by Yara's Will save +16 + opposing roll. Therefore Yara is likely to save and the PCs would have to get him to touch it, but none of this is addressed, and instead, the module seems to assume that he auto-fails this save if the PCs show up with the bloody Heart - am I correct on this?
5. How is the "lethal" green lotus poison at all worthwhile? It does 1d6 CON damage if the save is failed, then a MINUTE LATER, it does 2d6 CON damage if the save is failed. If the PCs loaded up a 4 dose cloud, and a pair of lions ran through it, they would take the first hit (if they didn't save, which is most likely, as the DC is 24, and their Fort Save is +6) but only take 1D6 CON, going from their 15 CON to 11-12 CON on average, thus losing 1-2hp per Hit Die. Since they have 8HD and 60hp, the poison would do 8 or 16 damage, leaving quite a bit of hp, and then the lions would pounce and inflict substantial damage. Even if the PCs crafted a plan to launch a poison cloud, having the lions rush it, then jump back over and let them suffer the poison a minute later, it still wouldn't kill the lions, and that's probably just hurting the first 2 out of 6! Thoughts?
I have several questions about the Tower of the Elephant module:
1. It mentions 4 Royal Guards, and says 2 *might* be in the basement level if there has been no warning, and says up to all 4 *might* be with Yara if he has been alarmed, but it doesn't appear to say where the other 2 *might* be if there has been no warning/alarm - thoughts?
2. For the various Spiders, it mentions the Poison "damage" in the Special Attack part of the stat block and then it mentions Poison again as an extraordinary ability. For the various "Giant Spiders" the numbers are consistent, but for the Tiny Spiders and the Guardian Spider, the "SA" part lists a different DC and different "damage" effects than the Poison section - so what's the right DC and poison "damage" for these creatures?
3. Maybe I missed it, but it seems the Tower shakes and crumbles after Yara's death, but it seems that if Yag-Kosha built it, then the Rule of Impermance would come into effect when Yag-Kosha was killed - I see nothing about this being somehow "transferred" to Yara, but this seems implied, thoughts?
4. The description of the Heart of the Elephant mentions that there is a save based on the Yaggite's magic attack bonus against the hypnotic suggestion effect, thus it should be Yag-Kosha's Magic Attack of 11 + roll saved against by Yara's Will save +16 + opposing roll. Therefore Yara is likely to save and the PCs would have to get him to touch it, but none of this is addressed, and instead, the module seems to assume that he auto-fails this save if the PCs show up with the bloody Heart - am I correct on this?
5. How is the "lethal" green lotus poison at all worthwhile? It does 1d6 CON damage if the save is failed, then a MINUTE LATER, it does 2d6 CON damage if the save is failed. If the PCs loaded up a 4 dose cloud, and a pair of lions ran through it, they would take the first hit (if they didn't save, which is most likely, as the DC is 24, and their Fort Save is +6) but only take 1D6 CON, going from their 15 CON to 11-12 CON on average, thus losing 1-2hp per Hit Die. Since they have 8HD and 60hp, the poison would do 8 or 16 damage, leaving quite a bit of hp, and then the lions would pounce and inflict substantial damage. Even if the PCs crafted a plan to launch a poison cloud, having the lions rush it, then jump back over and let them suffer the poison a minute later, it still wouldn't kill the lions, and that's probably just hurting the first 2 out of 6! Thoughts?