Torpedo ideas

Wulf Corbett said:
Alexb83 said:
Severed Dreams, opening scene IIRC. 'They've started bombing mars!'

Also thirdspace, where you see aurora starfuries using missile racks.
Shooting AT a missile I meant.

Wulf

Oh, right... silly english language. But yeah, I think they do pop a few out of the sky in Endgame.
 
That was their whole purpose in that part of Endgame, knocking out the missiles before they hit the Capital ships so that they could blast the sats.

Nick
 
Yes, I remember that too. Sorry Wulf, you've been pwn3d :D

(I just had to use that somewhere after seeing the WoW Southpark)
 
captainsmirk said:
That was their whole purpose in that part of Endgame, knocking out the missiles before they hit the Capital ships so that they could blast the sats.
It is interesting, however, that these were clearly special circumstances, and quite possibly different missile systems.

Wulf
 
They are almost the only actual "Missiles" we see in the whole series other than on fighters...

And you did ask for an example, so I gave you one...

Nick
 
captainsmirk said:
They are almost the only actual "Missiles" we see in the whole series other than on fighters...

And you did ask for an example, so I gave you one...

Nick

Not true - we also see planet launched missiles in season 1, A Voice in the Wilderness.

Thinking about it, you also see fighters shooting at them...
 
So here we are again finding that Fighters should be allowed some interceptor-like ability, at least in regards to missiles (torpedos).

That might be enough. Give ships more reason to keep fighters supporting their big ships instead of flying off to attack.
 
captainsmirk said:
They are almost the only actual "Missiles" we see in the whole series other than on fighters...
We also see Darkhawk-launched missiles if I remember rightly. Which possibly means that only the larger installation-launched missiles can be shot at.

Wulf
 
I said almost...

And I seem to remember the Starfuries escorting the G'Quan away from B5 intercept some of the Primus' fire, although I could be wrong on that, haven't got the series with me to check... :(


Nick
 
Couple of notes - on the Alexander/Clarkstown I seem to recall that JMS actually made a statement that seeing lasers fired from the Alexander was a mistake on the part of the graphics guys. I'll have to go back and look at that episode again, but I believe they were supposed to fire their rear Pulse batteries which is why it was important for the Clarkstown's interceptors to be down.

Interceptors vs Beams - EA was the only race who's interceptors could affect beams. B5 Wars represented this by giving EA interceptors two separate abilities. The "Energy Web" was a flat modifier to the ship's defensive value, basically just making it harder for all incoming shots to hit. The Interceptors could then be fired (once per turn per interceptor IIRC) against a specific incoming shot to further decrease the shot's chances of hitting. Some other races had a similar effect, the Plasma Web for Pak'Ma'Ra and Particle Impeder for Abbai, but those systems were separate from the Interceptors.

Torpedoes/Missiles - I agree the current mechanic is a bit uninspiring. Having played BFG a lot, I like the idea of torps/missiles being vulnerable to interception by fighters and taking a turn or two to get to their target, but the BFG mechanic was a bit fiddly.

Given that there are ships which can move upwards of 20" on All Power to Engines, having a missile capable of covering 30" 'instantaneously' doesn't seem that far fetched. My thought would be to allow fighters escorting a capital ship (per SFoS rules) to have a chance at intercepting missiles. Due to stealth/maneuverability/small size/etc, torps/missiles would count as having Hull 6. One hit removes one AD from the incoming salvo. Roll to intercept before torps/missiles roll to hit (but after the firnig ship rolls for Stealth, if appropriate).
 
captainsmirk said:
And I seem to remember the Starfuries escorting the G'Quan away from B5 intercept some of the Primus' fire, although I could be wrong on that, haven't got the series with me to check... :(
Don't get me wrong, I am actually somewhat in favour of the idea of fighters shooting missiles (I need it for my Star*Blazers conversion!), and of fighters performing interception (but it could get messy and needs careful rules testing). I'm just looking for the boundaries of the canon evidence.

Wulf
 
Give all missiles and torpedoes a new trait - ballistic. Weapons with the ballistic trait can be intercepted as normal, and fighters flying CAP on a ship's base can count as 1 interceptor die vs attacks by ballistic weapons. If they do so they lose the ability to intercept attacking fighters.

How's that? Quick and dirty but it could be refined by playtesting...
 
Lord David the Denied said:
Give all missiles and torpedoes a new trait - ballistic. Weapons with the ballistic trait can be intercepted as normal, and fighters flying CAP on a ship's base can count as 1 interceptor die vs attacks by ballistic weapons. If they do so they lose the ability to intercept attacking fighters.

How's that? Quick and dirty but it could be refined by playtesting...


Not a bad idea. I've been championing the cause of fighters acting as interceptors for ships for ages, would certainly make the saggitarius fleet less potent too........
 
You'd also be able to shift the fighters to cover threatened ships as and when. On the one hand, the opponent is dictating your use of fighters, but on the other, his missiles are denied unprotected targets. In the case of my own Centauri, fighters are put to better use defensively anyway.
 
Lord David the Denied said:
On the one hand, the opponent is dictating your use of fighters, but on the other, his missiles are denied unprotected targets..

You're forced to make choices, which is always good, no brainers are usually bad in a game
 
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