Meh, I should have been more explicit, so here is a fuller exposition:
Real missiles on earth regularly accelerate at what amounts to, in game terms, TR25, so I'd say that TR14 is generous (to their opponents) but it's your call. One poster has pointed out that at least one real missile system is rated at four times that (I've not Googled but I am betting it's an air-to-air IR seeking missile).
Missile combat is predicated on the idea that your target cannot outmanoeuvre the incoming missile and thus is frequently a compromise between performance and payload. In layman's terms; you want to 'kill' the target, ideally, but may have to settle for 'serious harm' because you need to be able to hit the target in the first place and might need to lose mass from your 'ideal' solution to do so.
Modern fighter aeroplanes configured for air combat can feasibly hit 12 Gee in a turn (12 times g0) with a pilot just about being able to manage that (black out briefly and recover) if he's fit, good, and so on but certainly no more, whereas the missiles can accelerate, in a straight line, at at least twice that and often turn at three or four times that. In other words, if the guidance system on the missile is able to accurately target the plane you cannot trivially avoid it because it's so fast and can turn better than you can.
In order to be effective (and thus believably used in the game) your missiles or torpedoes need to have similar traits and probably the same kind of gap. If TR6 is the top end of the kind of ships these missiles are being fired at, then running away from a missile with TR14 is obviously just as hopeless as a real life attempt to outrun an AIM-9 series missile is in real life, however it's going to be anything like as short a chase because in real life, the plane's straightline acceleration is more like TR4 and the missile's, as discussed above, more like TR25 (or even TR100!).
At the end of the day it mostly comes down to the kind of feel you want in the game when people start firing torpedoes / missiles at spacecraft: If you want "Oh shit! We're so dead!" then give them very high manoeuvre ratings, if you want "Hold on tight, I'm going to try and lose it..." make them a lot less quick. As an aside, in real life considerable effort is put into systems which make the target harder to acquire at all or else directly interfere with the missile's guidance and navigation.
P.S. Apologies if I am coming over as a bit 'ratty' I have a stupid chest infection / cough / flu thingy that is annoying the hell out of me at the moment and I might be projecting that a bit ;¬)