-Daniel-
Emperor Mongoose
This is true for more then just science, I watched a Star Wars RPG game die because one of the players knew more about Star Wars then most folks and after about the 20th time he said "That is odd in X it says Y...." the GM handed him her book and said "You run it, I quit." The group never quite recovered. Players and the GM must agree within the group on quite a few things or the game will not be as fun as it could be.EDG said:If you've got a bunch of 'expert' players then really the best thing to do is ask them what they're expecting before the game. If they can all suspend their disbelief and accept that the GM doesn't know as much as their subjects then things will probably work out.
However, if they're going to keep interjecting with corrections all the time during the game then it's probably not going to be a fun game for anyone because they'll be frustrated that the GM keeps 'getting it wrong' and the GM will be annoyed at being interrupted all the time. It's bad enough when that happens with ordinary rules lawyers after all...
Again though I think that is more to do with the 'social contract' around the table than anything in the games themselves.
Daniel