Sigtrygg
Emperor Mongoose
Several recent threads have been analysing how the game engine works.
Without going into all the detail their are inconsistencies of application.
My question is... are there too many moving parts for consistency.
1. Difficulty
This is the target number you roll against... if your die roll plus DMs and minus DMs is equal to or greater than this number you succeed, your margin of success is the difference between your total for the roll and the target number.
2. DMs
Die modifiers can be a positive or negative, and here is the first moving part that gets overlooked sometimes. If a standard DM is listed as +/-2 or +/-4 why is the task difficulty not changed instead? Usually it is, but sometimes it isn't and there are mechanical consequences for this.
3. Boon/bane
We all know how this works, right?
So when do you qualify to roll boon rather than accept a DM? Or a bane and increase difficulty? (Notice what I did there)
Another consideration is that on a roll of 2d DMs have a massive effect on actual percentage chance of success.
Without going into all the detail their are inconsistencies of application.
My question is... are there too many moving parts for consistency.
1. Difficulty
This is the target number you roll against... if your die roll plus DMs and minus DMs is equal to or greater than this number you succeed, your margin of success is the difference between your total for the roll and the target number.
2. DMs
Die modifiers can be a positive or negative, and here is the first moving part that gets overlooked sometimes. If a standard DM is listed as +/-2 or +/-4 why is the task difficulty not changed instead? Usually it is, but sometimes it isn't and there are mechanical consequences for this.
3. Boon/bane
We all know how this works, right?
So when do you qualify to roll boon rather than accept a DM? Or a bane and increase difficulty? (Notice what I did there)
Another consideration is that on a roll of 2d DMs have a massive effect on actual percentage chance of success.