Vile
Banded Mongoose
I personally started playing and running RuneQuest (2nd edition) because Glorantha sounded cool. However, only about 10% (no, probably less) of other players I've gamed with had any interest in the "deeper" bits of Glorantha. And this was before the internet age, when most people's opinion was influenced by someone they knew rather than a random, ill-conceived misunderstanding blown out of all proportion through the wonder of the web.
I quite like Glorantha, but I don't game in it much. There's no way that it can be described as an easily-accessible setting. I don't know how, if at all, Glorantha figures as a factor in MRQ2 sales, but I don't see the harm in following the Traveller model - decouple the system and the setting, support both but don't make Glorantha a requirement for playing RQ. The best thing about RQ for me has always been that it's so easy to adapt the system to any setting.
I quite like Glorantha, but I don't game in it much. There's no way that it can be described as an easily-accessible setting. I don't know how, if at all, Glorantha figures as a factor in MRQ2 sales, but I don't see the harm in following the Traveller model - decouple the system and the setting, support both but don't make Glorantha a requirement for playing RQ. The best thing about RQ for me has always been that it's so easy to adapt the system to any setting.