sideranautae
Mongoose
I am filling in the TL chart to make it more "robust". I fleshed out the lower TL's because I'm going to have those type of worlds to explore too. The higher levels take more work and have always been kinda thin in Trav. Any other high tech, neat stuff for flavor? I'd like to differentiate the upper TL's a bit more from the viewpoint of the PC's. Or, the person entering a space port.
Technology Levels
Technology Levels measure the scientific capacity of a world and the complexity and effectiveness of a piece of equipment and, where it can be manufactured.
TL 0: (Primitive) From no technology up through simple agriculture, fire, pottery wheel, proto-writing, numeric counting and copper for jewelry.
TL 1: (Primitive) Bronze age through the end of the Medieval age. Early gun powder weapons. Wind and water mills. Mechanical clocks, spectacles, sawmills, 3 crop rotation and advanced architecture. Advanced shipbuilding and open ocean navigation. Dry docks.
TL 2: (Primitive) Renaissance technology. Muskets and advances in metallurgy like the blast furnace and finery forge. Machinery; printing press, crank & connected rod and the flywheel. Floating docks invented. Parachute invented.
TL 3: (Primitive) The advances of TL 2 are now applied, bringing the germ of industrial revolution and steam power. Discovery of the nature of electricity. Early batteries. Early steam, railroad locomotives. Modern science is born in the form of basic chemistry and the discovery & codification of physical laws. The Age of Reason & Enlightenment. Breach loading firearms & cannon. Telegraph for long distance communication. Hot air balloons commonly used by military. Steel is being mass produced. Mass produced machined metal parts.
TL 4: (Industrial) The transition to industrialization is complete. Powered flight invented. Electric lighting common in large cities. Radio and telephone in use. Internal combustion engines. Automatic weapons. Advanced artillery. Large dreadnought type warships.
TL 5: (Industrial) TL 5 brings widespread electrification, telecommunications, early jet engines, and radar. Increasing automation in manufacturing.
TL 6: (Industrial) TL 6 brings the development of fission power and transistors invented bringing more advanced computing. Nuclear weapons. Intercontinental missiles. Advanced jet aircraft.
TL 7: (Pre-Stellar) A pre-stellar society can reach orbit reliably and has telecommunications satellites. Electronics & computer revolution. Fission power plants provide most electricity, except in odd cases. Plentiful, cheap power due to fission makes widespread desalinization possible. Greatly increasing land available for cultivation. Standards of living takes another leap.
TL 8: (Pre-Stellar) At TL 8, it is possible to reach other worlds in the same system, although terraforming or full colonization are not within the culture’s capacity. Cheap, reliable fusion power drastically changes society due to unlimited extremely inexpensive power.
TL 9: (Pre-Stellar) The defining element of TL 9 is the development of gravity manipulation, which makes space travel vastly safer and faster. Ship mounted Pulse lasers developed. Proton-proton Cold Fusion developed and first used as a power plant on spacecraft. The first Grav vehicles and then, spaceships developed at the end of this Tech Level. Modern Vacc Suits developed. Genetically tailored anti-viral & bacterial treatments developed. Colonization of in system worlds starts.
TL 10: (Early Stellar) With the advent of Jump, nearby systems are opened up. Jump 1. Manipulation of the strong nuclear force makes possible extremely tough and strong spacecraft hulls and the like. Ship mounted Beam lasers. Vehicle sized fusion PP's in use. Personal grav vehicles still only for the rich. Advanced Combat Armor developed. Human genetic language fully mapped & understood. Evolutionary theories have to be completely rewritten. Super batteries make man-portable energy weapons possible.
TL 11: (Early Stellar) The first true artificial intelligent computers become possible though not self aware. Jump 2 developed. Personal grav vehicles compete with ground vehicles for market share. Cloned organ replacement now a standard part of medicine. Cancer is now completely treatable with 100% success.
TL 12: (Average Stellar) Weather control revolutionizes terraforming and agriculture. Jump 3. Grav vehicles the norm for personal transportation. The Auto-Doc becomes widely available. Truly lifelike, 3D Holo-projectors invented. Molecule makers developed, leading to artificial food creation. Auto-chefs. These get more sophisticated every TL hereafter. Eliminates NEED for traditional agriculture.
TL 13: (Average Stellar) Powered battle dress appears on the battlefield. Atomic Stasis field invented. Jump 4 Nuclear Dampers developed. Median life span reaches 150 years. Auto-chefs now ubiquitous in middle class homes and starships.
TL 14: (High Stellar) Super capacitors developed. True hand held energy weapons now available. Man-portable Grav transportation available. Fusion weapons become man-portable. Floating cities commonplace. Jump 5
TL 15: (High Stellar) The development of highly advanced genetic therapy means that the human lifespan is now vastly increased (for those who can afford it). Man portable Cold Fusion PP's available. Jump 6.
Technology Levels
Technology Levels measure the scientific capacity of a world and the complexity and effectiveness of a piece of equipment and, where it can be manufactured.
TL 0: (Primitive) From no technology up through simple agriculture, fire, pottery wheel, proto-writing, numeric counting and copper for jewelry.
TL 1: (Primitive) Bronze age through the end of the Medieval age. Early gun powder weapons. Wind and water mills. Mechanical clocks, spectacles, sawmills, 3 crop rotation and advanced architecture. Advanced shipbuilding and open ocean navigation. Dry docks.
TL 2: (Primitive) Renaissance technology. Muskets and advances in metallurgy like the blast furnace and finery forge. Machinery; printing press, crank & connected rod and the flywheel. Floating docks invented. Parachute invented.
TL 3: (Primitive) The advances of TL 2 are now applied, bringing the germ of industrial revolution and steam power. Discovery of the nature of electricity. Early batteries. Early steam, railroad locomotives. Modern science is born in the form of basic chemistry and the discovery & codification of physical laws. The Age of Reason & Enlightenment. Breach loading firearms & cannon. Telegraph for long distance communication. Hot air balloons commonly used by military. Steel is being mass produced. Mass produced machined metal parts.
TL 4: (Industrial) The transition to industrialization is complete. Powered flight invented. Electric lighting common in large cities. Radio and telephone in use. Internal combustion engines. Automatic weapons. Advanced artillery. Large dreadnought type warships.
TL 5: (Industrial) TL 5 brings widespread electrification, telecommunications, early jet engines, and radar. Increasing automation in manufacturing.
TL 6: (Industrial) TL 6 brings the development of fission power and transistors invented bringing more advanced computing. Nuclear weapons. Intercontinental missiles. Advanced jet aircraft.
TL 7: (Pre-Stellar) A pre-stellar society can reach orbit reliably and has telecommunications satellites. Electronics & computer revolution. Fission power plants provide most electricity, except in odd cases. Plentiful, cheap power due to fission makes widespread desalinization possible. Greatly increasing land available for cultivation. Standards of living takes another leap.
TL 8: (Pre-Stellar) At TL 8, it is possible to reach other worlds in the same system, although terraforming or full colonization are not within the culture’s capacity. Cheap, reliable fusion power drastically changes society due to unlimited extremely inexpensive power.
TL 9: (Pre-Stellar) The defining element of TL 9 is the development of gravity manipulation, which makes space travel vastly safer and faster. Ship mounted Pulse lasers developed. Proton-proton Cold Fusion developed and first used as a power plant on spacecraft. The first Grav vehicles and then, spaceships developed at the end of this Tech Level. Modern Vacc Suits developed. Genetically tailored anti-viral & bacterial treatments developed. Colonization of in system worlds starts.
TL 10: (Early Stellar) With the advent of Jump, nearby systems are opened up. Jump 1. Manipulation of the strong nuclear force makes possible extremely tough and strong spacecraft hulls and the like. Ship mounted Beam lasers. Vehicle sized fusion PP's in use. Personal grav vehicles still only for the rich. Advanced Combat Armor developed. Human genetic language fully mapped & understood. Evolutionary theories have to be completely rewritten. Super batteries make man-portable energy weapons possible.
TL 11: (Early Stellar) The first true artificial intelligent computers become possible though not self aware. Jump 2 developed. Personal grav vehicles compete with ground vehicles for market share. Cloned organ replacement now a standard part of medicine. Cancer is now completely treatable with 100% success.
TL 12: (Average Stellar) Weather control revolutionizes terraforming and agriculture. Jump 3. Grav vehicles the norm for personal transportation. The Auto-Doc becomes widely available. Truly lifelike, 3D Holo-projectors invented. Molecule makers developed, leading to artificial food creation. Auto-chefs. These get more sophisticated every TL hereafter. Eliminates NEED for traditional agriculture.
TL 13: (Average Stellar) Powered battle dress appears on the battlefield. Atomic Stasis field invented. Jump 4 Nuclear Dampers developed. Median life span reaches 150 years. Auto-chefs now ubiquitous in middle class homes and starships.
TL 14: (High Stellar) Super capacitors developed. True hand held energy weapons now available. Man-portable Grav transportation available. Fusion weapons become man-portable. Floating cities commonplace. Jump 5
TL 15: (High Stellar) The development of highly advanced genetic therapy means that the human lifespan is now vastly increased (for those who can afford it). Man portable Cold Fusion PP's available. Jump 6.