Hey,
I was wondering if anybody can help out a poor fool ?
A fair few months back, maybe longer, I remember seeing a forum thread about space combat, specifically a system and ideas to expand on the roles of the various ship positions in a ship battle... e.g. stuff like the engineer getting a roll to "boost the power" and sort of chain task a mod onto the pilot's roll or give an extra thrust point and so on. The sort of thing to help ensure that all the players in the group have something useful to do during space battles/don't feel left out/etc. I'm not so worried about the tactical simulation end of things, more in ensuring all the players at the table feel engaged.
So I went and did some forum searching, and while I turned up plenty of interesting threads about missiles, space combat in general etc, some of which I may also integrate but I couldn't for the life of me find the thread I was after.
Thanks in advance,
Parpy.
I was wondering if anybody can help out a poor fool ?
A fair few months back, maybe longer, I remember seeing a forum thread about space combat, specifically a system and ideas to expand on the roles of the various ship positions in a ship battle... e.g. stuff like the engineer getting a roll to "boost the power" and sort of chain task a mod onto the pilot's roll or give an extra thrust point and so on. The sort of thing to help ensure that all the players in the group have something useful to do during space battles/don't feel left out/etc. I'm not so worried about the tactical simulation end of things, more in ensuring all the players at the table feel engaged.
So I went and did some forum searching, and while I turned up plenty of interesting threads about missiles, space combat in general etc, some of which I may also integrate but I couldn't for the life of me find the thread I was after.
Thanks in advance,
Parpy.