I remembered somebody asking about designs for a Citi-Def gang a while back, and decided to see if this was viable under the regular rules for starting gangs from scratch, and also as I've been putting together and painting some out of the GoMC1 minis boxes I have (helmeted head, shell jacket torso, big round kneepads with the three lines and two T-shaped shoulderpads; somebody on here gave me the idea, but I can't for the life of me remember who). Here's what I came up with:
Top Dog: Shell Jacket, Double-Barrelled Stump Gun, Club, Improved Leadership as the free trait.
2x Punks with Shell Jackets, Club and a Stump Gun each.
2x Juves both equipped with a handgun, club and a shell jacket each.
Only five members and 50 credits left over seems harsh, but with a starting reputation of 15, it's not too shabby. As well as this, the addition of Improved Leadership to the Top Dog is appropriate as well as useful, allowing the entire gang to move at once. A plus and a drawback is the addition of Shell Jackets for the whole squad. This slows them down, but at least the lack of numbers is made up for in toughness. This type of gang would only really be suitable for a defensive style of play, but then again, that's what the Citi-Def are for! Plus, with the already high reputation level, the gang will be able to purchase Citi-Def specialists after only two or three games. The natural advantages of the Citi-Def specialists would make even more sense in this gang.
I haven't had a chance to playtest this idea yet, but I'll certainly be doing so as soon as possible.
Also, remember to give your members appropriate names: The Top Dog would be a Commander Jenkins, the Lieutenant a Sergeant Phillips and the Juves would be Privates or Recruits...
Top Dog: Shell Jacket, Double-Barrelled Stump Gun, Club, Improved Leadership as the free trait.
2x Punks with Shell Jackets, Club and a Stump Gun each.
2x Juves both equipped with a handgun, club and a shell jacket each.
Only five members and 50 credits left over seems harsh, but with a starting reputation of 15, it's not too shabby. As well as this, the addition of Improved Leadership to the Top Dog is appropriate as well as useful, allowing the entire gang to move at once. A plus and a drawback is the addition of Shell Jackets for the whole squad. This slows them down, but at least the lack of numbers is made up for in toughness. This type of gang would only really be suitable for a defensive style of play, but then again, that's what the Citi-Def are for! Plus, with the already high reputation level, the gang will be able to purchase Citi-Def specialists after only two or three games. The natural advantages of the Citi-Def specialists would make even more sense in this gang.
I haven't had a chance to playtest this idea yet, but I'll certainly be doing so as soon as possible.
Also, remember to give your members appropriate names: The Top Dog would be a Commander Jenkins, the Lieutenant a Sergeant Phillips and the Juves would be Privates or Recruits...