A good idea. While it is possible to find plans for the more "pedestrian"kafka said:Could we also see the return of some of the Building Books that Seeker did for MegaTraveller?
kafka said:Could we also see the return of some of the Building Books that Seeker did for MegaTraveller? I have Research Facility. Always wanted to get my hands on Corporation Building. FASA years before did Hotel Complex. Having a whole slew of building deckplans are invaluable...like Emergency Shelter, Abandoned Mines, etc.
qstor said:kafka said:Could we also see the return of some of the Building Books that Seeker did for MegaTraveller? I have Research Facility. Always wanted to get my hands on Corporation Building. FASA years before did Hotel Complex. Having a whole slew of building deckplans are invaluable...like Emergency Shelter, Abandoned Mines, etc.
On rpgnow.com IIRC there's some d20 plans for various buildings. That would make them in 28mm.
collins355 said:If Mongoose were clever, they would develop and properly beta test a starship/vehicle/equipment design system (a la FF&S), but keep it in-house, and then use it to generate a host of starships/vehicles/equipment....and then release supplements containing those pre-designed vehicles/equipment first...<snip>..
After that, release the design sequences as a separate product.....for the gearheads and those who want to design their own stuff.
Result=consistency across product line. Starships, vehicles, guns, etc that match the design sequences (rather than tons of errata or handwaving to make stuff 'thought up' in early products match the eventual design sequences).
msprange said:Umm, that is exactly* what we are doing![]()
Civilian Vehicles said:Please note that some of the civilian vehicles listed in the Traveller Core Rulebook have been included here, but using the new design rules there are some minor differences between them. You can of course still use the original vehicles but we recommend that you use the versions listed here if you want full compatibility with this and future books.
BP said:***** Warning - this is a 1 year old thread!!!! *****
Sturn said:*my emphasismsprange said:Umm, that is exactly* what we are doing![]()
msprange said:Second, at no point have we even hinted there is an integrated equipment design sequence, published or otherwise.
Cleon the Mad said:I do agree that the Artillery weapons in Mercenary need redone, many of them do seem to have absurdly short ranges for starters, at least for the TL.
Anyway, to maybe be a bit more on topic for the thread title, I'd like to see a MGT version of "Citizens of the Imperium" personally. Sure, we have plenty of civilian careers in the core book, but many are "condensed" where one MGT civilian career might cover three "careers" that one might see in CT. Give an example, the MGT Drifter. I think having a suppliment that goes into more detail for each career class, with Barbarian, the "Wanderer" Drifter and Scavenger/Belter done as three seperate classes would be great. Same with rogue, at least maybe have two from that, the actual rogue and pirate done as two seperate careers in such a book. Scholar could be split into "Scientist" and "Physician" maybe, Noble could be split into three careers and so forth. Anyway, one where many, most or all of the civilian careers like split like that would be good. Giving each a 2d6 mishap table and d66 event table like what's done in Mercenary and I assume the upcoming High Guard IMO would be good also. The rest of the book could go into explaining what sort(s) of things are involved with each career in said book into a bit more detail. For instance, is the MGT concept of the barbarian anyone from let's say a TL 4 or less world? Or do they have to be truly barbaric and low tech also?
Anyway, any thoughts on that? Agree, disagree?