Thoughs on Shadows

Lone Gunman

Mongoose
So, I had some time to read the new Shadowfleet and don't know if I should like it. They are now volenurable to criticals as other races, have shields, which I find okay and two new ships, the stalker and the young shadow ship.

The scout is as always, raid choice. The stalker is imo a very bad choice, 10 pts. shields and 3 ad beam, td precise with only 25 damage. The young shadow ship is a much better choice imo.
 
A few points to help - the Shadows take criticals - but automatically repair them as well.

Shields are great cos they stop those criticals whilst they are still up and repair at end of turn (as long as not lost via critical).

The Stalker is potentially nasty a dice or two extra AD may be needed - about to statrt a campaign as the Shaodws so will see.

The Young ships is indeed War.

Another option not to forget is a Admiral (or a older wiser ship perhaps) - not sure if ther are worth it for the Shadows but they are there - esp in big battles or if you are running a all Scout fleet.

Analytical Mastermind, Lucky, Master of Deception all have possibilities. :)
 
Da Boss said:
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Another option not to forget is a Admiral (or a older wiser ship perhaps) - not sure if ther are worth it for the Shadows but they are there - esp in big battles or if you are running a all Scout fleet.

Admirals certainly look tempting for Shadows. We are about to start a campaign and I am looking at taking 4 Scouts, a Stalker, a Young Shadow Ship and an Ancient with Admiral. I am looking at the Traits with re-rolls, breaking stealth and Dogfighting. My reasoning is that with only one weapon you need to be able to see the target (+2 to break stealth helps) and a andy re-roll if you roll badly never goes amiss. Furthermore adding +1 to the Shadow fighter dogfight core effectively doubles their dogfighting prowess makikng them a bit better at chasing of thunderbolts and other heavy bombers.
 
One new thing is that Shadows have not now got flight computers - unless this is a error (hopefully) so your CQ will depend on your roll and not be a min of 4.
 
The shadow stalker IMHO is too brittle for a battle level ship. It needs to have it's damage score increased as frankly I just use multiple ships and blow it up fairly easily. With the amount of dice that the ships are throwing now, and how many double damage dice are out there, a 10 box shield is not all that impressive.


Dave
 
The pinning rules are the nail in the Stalker's coffin. You can quite easily keep it out of the game forever with just 1 decent beam ship.
 
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