Tredrick said:
I'm sorry that you see this as some sort of contest of wills between two diametrically opposed position. It doesn't have to be. I believe a game system can satisfy what many people want and does not need to just be for the roleplayers, tournamenters, clubs or reenactors.
In my experience, there are two broad groups of table-top combat gamers. For sake of reference, I'll call them Wargamers and Figure Gamers (even though both use figures, and both usually play games of war...).
Wargamers are primarily, though not exclusively, players of historical or quasi-historical games. Most of them play with limited, sometimes severely restricted, variety of unit types (DBA, for instance). The game is about applying tactics and unit mix to outperform your opponent, or to achieve a 'better' result than the historical one. There are still arguments over balance and unit capability (any HOTT players here? How do YOU use Shooters?), but the limited number of unit types makes balance much easier. True historical games, of course, have a different problem. We have, in general terms, a good idea of how powerful King Tigers were compared to Shermans, and there's no point in complaining they are imbalanced - of course thay are, no commander in his right mind fights a balanced combat unless he has no choice! What you can argue about is the proper forces available for any given period and conflict, and how to create a game with reasonable forces and goals to make it playable.
Figures Gamers, however, are primarily Tournament gamers. They deligt in an ever-expanding roster of forces, variants, developments, expansions, whole new armies, and the testing of one force against another. Being more competitive, balance is far more important here - but by the nature of expanding forces, that becomes an ever-more-difficult task, made all the worse as the units and forces they use usually have no historical basis to judge by.
Neither type of gamer is any less likely to argue about the rules, the units, the forces, the gameplay. But at least Wargamers can point to source material and say whether the results fit expectations. That's what I want. The seemingly inevitable escalation of complexity and variety that comes with tournament/competition play holds no interest to me, and in fact interferes with my enjoyment, since potential opponents may well be using some of the less likely and less balanced units. Limit the number of units, balance them to fit the source material, and play the game with what you have, that way you can at least say YOU won or lost, not the R&D department. That's incompatable with the expansive style of tournament play, so any compromise I may be forced to accept will mean the game is less and less suited to my requirements.
Wulf