wordboydave
Mongoose
Maybe I'm crazy, but some of the premises of Traveller seem not only wrong, but literally unthinkable. Just based on what we already are seeing now, for example, I have a very hard time picturing a future where we don't have little nanites in our bodies constantly fixing things...and it certainly seems like there would be very little for a medical professional to do. Given enough stats and bioinformation, the AI of even fifty years in the future ought to be able to deliver prognoses more accurately than human doctors do...and then it'll just be a matter of obtaining the drugs. I don't see how medics fit into any real future scenario. (Relatedly, I don't think anagathics are likely to be necessary: we'll have self-renewing stem cells and live a very long time, making the age tables on the Career Lifepath distinctly irrelevant.)
Others may quibble with my idea of where medicine is going, but surely everyone can understand why I might have a problem with human beings learning--and attempting to be expert in--a subject as readily computerized as Astrogation! If spaceflight ever becomes common, the most obvious thing to do will be to let computers handle the math! The very existence of a skill like Astrogation seems to rely on an old Age of Sail model where a lone navigator peers into his mysterious sextant, and, using arcane knowledge, tells the rest of the crew where to go. That doesn't seem even close to plausible.
But most of all, when I look at making ships, I just want to get rid of Traveller's absurdly limited computer rules. Why in the world would you install ships guns and then not have a program able to run them? Why wouldn't that simply go without saying? Ditto for Pilot, Maneuver, and all the other self-evidently necessary programs that the system insists that you buy. That's like making you buy doors, but also choose locks and handles.
But of course, the system is designed for these crazy refrigerator-sized computers that have a ridiculously small number of laughably simple programs. Has anyone homebrewed an elegant workaround? My instinct is to handwave the whole thing ("everything works unless it's narratively interesting for it not to"), but a part of me would like to quantify...something about how computers work, and what differentiates a good from a bad one. I'm just not sure how to model that outside the existing system. Maybe cheaper computers are slower at initiative? That is literally the only thing I can think of. Surely someone else has thought more deeply on this.
So what skills do you think we won't actually need in the Traveller future?
Others may quibble with my idea of where medicine is going, but surely everyone can understand why I might have a problem with human beings learning--and attempting to be expert in--a subject as readily computerized as Astrogation! If spaceflight ever becomes common, the most obvious thing to do will be to let computers handle the math! The very existence of a skill like Astrogation seems to rely on an old Age of Sail model where a lone navigator peers into his mysterious sextant, and, using arcane knowledge, tells the rest of the crew where to go. That doesn't seem even close to plausible.
But most of all, when I look at making ships, I just want to get rid of Traveller's absurdly limited computer rules. Why in the world would you install ships guns and then not have a program able to run them? Why wouldn't that simply go without saying? Ditto for Pilot, Maneuver, and all the other self-evidently necessary programs that the system insists that you buy. That's like making you buy doors, but also choose locks and handles.
But of course, the system is designed for these crazy refrigerator-sized computers that have a ridiculously small number of laughably simple programs. Has anyone homebrewed an elegant workaround? My instinct is to handwave the whole thing ("everything works unless it's narratively interesting for it not to"), but a part of me would like to quantify...something about how computers work, and what differentiates a good from a bad one. I'm just not sure how to model that outside the existing system. Maybe cheaper computers are slower at initiative? That is literally the only thing I can think of. Surely someone else has thought more deeply on this.
So what skills do you think we won't actually need in the Traveller future?