ErinPalette said:
wbnc said:
few numbers, fewer headaches, few numbers for someone who want to build a ship for use in one scenario...in a game that will probably get canceled due to someones kid catching the flu...Or the party finds a way to mess up the whole scenario and you never even use the ship to begin with.
That's your argument?
Really?
Look, if you're going to state that "It doesn't matter, the game won't be played anyway," you really don't belong in a
playtest discussion. Let those of us for whom it matters work it out, and then you can accept or house-rule them for your game which will likely get canceled anyway.
I argue because it
does matter, to me and to the group for whom I've GM'ed for the past three years.
It matters to me.and I have my reasons for accepting the current model even if i think it's not optimum.And that's after some fairly intense work on the subject.
first:
I'm the guy who sat down and modeled out a dozen probable layouts for missile batteries and how they could connect with turrets.I watched hours on video, and read god knows how many articles, and technical documents on missile systems..I even called up an old buddy who was a crewman on a missile cruiser, and another who manned a patriot battery....
I sat down and drew up a model of a 100 ton bay just so I had the actual scale, and layout in my head ...all of that to try and come up with a layout and mechanic that didn't make my teeth grate...
and after all that I moved my notes over to the back burner. I decided that unless I am going to do a lot more work than the issue demands...At east until I am getting paid to put that effort into it..I still have a book to rewrite....
With a good bit of disgust on my part. I decided the current explanation will have to do I cant come up with a better solution that isn't a bigger pain in the backside. And as you will see further down my preferred solution is more radical than yours....
I am a pragmatic person...don't pick a fight that there isn't a practical answer too...until you have all bigger fish caught, gutted, scaled, and sizzling next to a nice big batch of fresh chips...preferably with a nice tall glass of something hoppy and dark in hand.
second
As I said don't have an easy answer to the solution..one solution works equally unwell as the other.
mathematics, and comparisons of cost vs damage/volume, and simple mental sketches do not show the depths of the problem a realistic simulation of a missile weapons system on a starship.
once you actually look at the physical requirements, the logistics, and mechanical complexities involved..you very quickly shut that door,lock it, and try to erase the horrors you have seen from memory..I would not wish that on any designer I know.....and right now I have bigger fish on the hook.
Third:
personally I don't think missiles should be turret weapons at all... Shifting missiles over to a separate category. with ("Pods") at 5 ton ( turret equivalent)and 10 tons ( barbette equivalent).With one, and three tons of missiles ready on the repective mounts....and then bay type weapons.
all of which are capable of unloading either one missile, a successive stream of missiles,or all their ready rounds at once is more accurate.
and I definitely don't think missiles and other weapons should compatible on the same mount...EVER.
But I don't see ever getting that series of suggestions approved, or implemented in the near future.that solution turns missiles into a truly lethal system capable of overwhelming any defense in short order.
If a pod is capable of launching a ton of missiles at once,...would you really like to see the massed firepower of a missile cruiser with multiple 100 ton bays capable of salvo fire??????
I didn't go..oh bother that's good enough..or decide at random it was more trouble than it was worth..I did my homework...I came up with alternatives, and then decided the current model was the least problematic.