rgrove0172
Mongoose
In the past I approached my GMing with a decidedly theartrical air, in that I would minimize the "game" aspect and maximize the "story". I would refrain from using game terminology (hit points, experience levels, turns etc.) and instead described the events of the game in a realistic manner. The rules of the game were of course circulating in the background but werent the focus. Players would announce their intentions in real terms and I would translate them into game mechanics, then translate the outcome again into real world descriptions. This worked well and most of my players complimented me on a thrilling experience that felt more like a movie or well written book than a typical game.
Now Im gaming in d20 and finding that the system is heavily influeced by a skirmish-miniatures flair. Try as I may Im finding it very difficult to dismiss the "game" as the players continually have to plot/plan/act in tune with the mechanics. If I blur these points (perhaps just moving a character a given distance and not the EXACT distance) or describe something that appears against the rules, (relating how an enemy slashes at the character as he approaches only to have him claim that he is not eligible for a AOO) then the game often breaks down. Eventually Im hedged into playing out the scene like a skirmish wargame instead of a roleplaying experience.
Has anyone else faced this difficulty and how have you dealt with it?
Now Im gaming in d20 and finding that the system is heavily influeced by a skirmish-miniatures flair. Try as I may Im finding it very difficult to dismiss the "game" as the players continually have to plot/plan/act in tune with the mechanics. If I blur these points (perhaps just moving a character a given distance and not the EXACT distance) or describe something that appears against the rules, (relating how an enemy slashes at the character as he approaches only to have him claim that he is not eligible for a AOO) then the game often breaks down. Eventually Im hedged into playing out the scene like a skirmish wargame instead of a roleplaying experience.
Has anyone else faced this difficulty and how have you dealt with it?