The Traveller Adventure

Now you made me go dig through my game library! Hmm, now that's a book I haven't seen in a long. long time. Just browsing quickly and it does look like good addition to the stable with a rewrite. 1105-1107, I believe that's the current era in Traveller.
 
Or maybe someone could write a new original intro adventure instead of rehashing one that's 33 years old.
 
"The underground city of Leedor is just another stop on the interstellar trade route until the crew of the March Harrier comes to the aid of an alien Vargr. They soon discover the alien's jeweled ornament is more than mere decoration and the powers pursuing the ornament turn their trading voyage into a mission of danger."

For 3-8 players. Starts in the Aramis subsector of the Spinward Marches. 153 pages long.

Fusor, it seems Mongoose and other parties have written new adventures including intros. Never hurts to have more Traveller adventures and sometimes you don't have to reinvent the wheel just clean up a good one. I have a lot of Classic third party Traveller adventures that are going to be challenges to convert up to Mongoose (2e) edition including TTA.
 
Reynard said:
Fusor, it seems Mongoose and other parties have written new adventures including intros. Never hurts to have more Traveller adventures and sometimes you don't have to reinvent the wheel just clean up a good one. I have a lot of Classic third party Traveller adventures that are going to be challenges to convert up to Mongoose (2e) edition including TTA.

I just don't get the obsession with rehashing old stuff. The old adventures are still available, so use them and tweak them to fit the current system as necessary. I'd rather see writers commissioned and paid to write new material that makes the current edition unique and interesting.
 
fusor said:
I'd rather see writers commissioned and paid to write new material that makes the current edition unique and interesting.
Well, instead of permanently criticizing Mongoose's publishing strategy wherever a thread gives you the opportunity you should perhaps think of a startup career as a third party publisher of Traveller material ? I mean, if you are really convinced that you know how to do it so much better than Mongoose, then "Hic Rhodus, hic salta". :roll:
 
rust2 said:
Well, instead of permanently criticizing Mongoose's publishing strategy wherever a thread gives you the opportunity you should perhaps think of a startup career as a third party publisher of Traveller material ? I mean, if you are really convinced that you know how to do it so much better than Mongoose, then "Hic Rhodus, hic salta". :roll:

Do you tell everyone who has a suggestion about anything to shut up and do it themselves? Mongoose are the ones in the business of publishing, not me. Perhaps you'd like to tell Narl to go rewrite the Traveller Adventure since he suggested it? Or maybe Mancerbear could rewrite Tarsus since he's so keen on the idea?
 
Narl said:
Why can't we have both?

Because with limited resources I'd rather see people getting paid to write new material that make Mongoose's version stand out. And if they can pay for two adventures then I'd rather see two new adventures instead of one new one and one rehash.
 
Mongoose and others are publishing new material. That is no issue. Most RPGs with a long history have material on hand that regularly get a modern facelift and reissued to gamers who want to play the old material. If an adventure is still relevant then it's playable and can have a new market. Just because it's 'old' (how old does it have to be to be old?) doesn't mean it no longer works.
 
fusor said:
rust2 said:
Perhaps you'd like to tell Narl to go rewrite the Traveller Adventure since he suggested it?

I'd consider it. How much would something like that pay? :)

I didn't mean to incite a disagreement. The question is really more for Mongoose. They already revised it for 1st edition so moving it to 2nd shouldn't be a big deal. In my opinion The Traveller Adventure is one of the best and I think new players would enjoy it greatly. Having a 2nd edition version of it would be a real asset for the game.
 
Reynard said:
Mongoose and others are publishing new material. That is no issue. Most RPGs with a long history have material on hand that regularly get a modern facelift and reissued to gamers who want to play the old material. If an adventure is still relevant then it's playable and can have a new market. Just because it's 'old' (how old does it have to be to be old?) doesn't mean it no longer works.

Wouldn't it be better to provide some conversion guides with the main rulebook that let people run old adventures with the new rules? Most of the old adventures are still available anyway now thanks to PDF re-releases.

(and I'd say "old" is "for a previous edition of the game").
 
I have many, many of those old adventure and already plan to challenge myself by converting stats to 2e. Chamax Horde immediately comes to mind. A lot of people could be interested on older adventure books and would rather get it already updated. If that makes money and Mongoose has publishing right then it's worth their effort. Most likely too many copyright issues so not hold breath while I convert my copy and consider buying Marooned on Marduk and High and Dry.
 
We have no plans to re-do Aramis for the new edition, but never say never. We are quite tied up with original adventures right now but revisiting some of the classics could be fun. Tarsus has always been on the shortlist for a re-write, much as we did Beltstrike in the beginning - a complete revision rather than conversion.
 
Personally, I'd rather see expanded versions of other classic adventures: Nomads of the World-Oceans, the Sky Raiders trilogy, Twilight's Peak, and Chamax Plague/Horde.
 
Nomads of the World Ocean is a really excellent module. If Mongoose were to re-issue something that would be high on my list.

Off the top of my head, it would be vehicle stats and possibly animal traits and not much else. Hmmm....
 
Well, I would add some more material to the Guided Tour and Nomad Politics chapters. Give the players the time to explore Bellerophon and encounter some of the local fauna. The various nomad factions could add more complications to the story - for example, perhaps the Muharebelar decide to assassinate vocal opponents in the other factions. And maybe another corporation gets involved, and Sea Harvester aren't really the true villains of the piece. Alternative endings would also be nice.
 
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