Geir
Cosmic Mongoose
There's definitely stuff on the Luriani there. Not as much as the supplement, but stuff. And yeah, it does look like some of the world descriptions are copied from Gateway to Destiny, but it's not plagiarism if you're copying your own work.
Still:
Just noticed this: for all the subsector summary tables, the Location column does not have a leading zero when it is less than 1000. It should.
Also, all these astrophysical features mentioned, various Mains, Clusters, Scatters, etc., are nice, but it would be nicer if they were also on the maps. Ditto for some trade routes.
And another thing: The box for each of the worlds is rather wasteful of space and overly redundant (in addition to being sometimes wrong – see below). It would be cleaner just to list the UWP after the name in the heading (something I wanted to do in a previous book, mumble, grumble, mumble)
p. 177 Somberview’s population is referred to as 6 million in the text, but it is actually 600 million.
p. 180 Indolence box: descriptor column is wrong (fairly certain Law Level 0 is not ‘Rigid control of civilian movement’)
p. 184 The statement on the previous page, that Waystation claims control of Paradise of El, is completely unsupported and somewhat contradicted by the Paradise of El text.
p. 192 PAD missiles ‘Standard missiles can be used for defence of a Size 0–2 world but do not have sufficient thrust to climb out of stronger gravity wells in time with sufficient remaining fuel to engage a target’ Untrue. Even six gees for six minutes (one round) is more than enough to get to Earth (Size 8) escape velocity. It get’s you 21.6 kps, and escape is about 11.8, so even with a loss of 1-2 kps for gravity and atmosphere (3-5 if firing straight up), there’s plenty left over. And at 10 or 15 gees… Anyway. Entirely unnecessary addition. Existing missile rules can cover planetary defense.
p. 195 Vehicle Bay – made much cheaper than Docking space (which is MCr 0.25). The Maintenance bay is smaller than a full hangar and still cheaper than docking space. Not sure why these are needed additions.
p. 198 It is RAW, but a streamlined lined hull, where ‘light’ lowers the price, but after rounding has zero effect on the Hull damage points seem like cheating. Especially with Armour then added. At the very least we should add a rule that disallows armouring light hulls. Because.
p. 201 The Double Turret (beam laser, sandcaster) should also be x2. Extra space in ‘L ibrary’
p. 205 I like that the Abyss-class has a DSMS, but that system is only referenced in the Deepnight Revelation set (didn’t make into the HighGuard update, but Fuel/Cargo container did, so that doesn’t need a reference.), so it needs a reference here.
p. 209 Turret is labelled as 14, should be labelled as 15. And 3. bridge should be 3. Bridge. Bridge is undersized – should be noted as Small Bridge. (unless the little lettering on the deck plans is the only intended indication of a small bridge. Nah.) Shouldn’t the Planetology Lab be 4 tons?
p. 210 Also small bridge
p. 213 Medical Bay should add x3 for clarity based on size and cost, though with only one Medic, that seems like two too many.
p. 217 Same comment on Medical Bay
p. 220 ‘the Federation is only capable of building jump-1’ Gateway has a Class A starport and TL11, so it should be able to build Jump-2 drives, though none of the other worlds in the Federation can build jump-capable ships at all, at least at civilian starport yards.
p. 221 Jump Control has no cost with a Core computer. The software listed doesn’t’ need more than a Computer/10 at the most, so why is it even there?
p 226 Tons and cost columns are reversed. Cabin space is hinky either way. And adding cabin space to a cockpit is by definition not kosher. Should be a bridge (3 tons) if you add cabin space (1.5 tons per person, but why?) Oh and why would fuel tanks have a cost? Oh, just redo the whole table…
p. 227 Similar issues, but at least here the cabin space makes (reversed) sense – except it can’t be used with the cockpit. Or at least not from it. Says right in the Highguard definition that they’re ‘self-contained sealed area’. And a dual cockpit is 2.5 tons, so you might as well use a 3 ton bridge. You’ve got space to waste in this design – if it’s fixed. But… new Highguard requires 3 Firmpoints for a barbette, so the design won’t work at less than 70 tons. It could be a turret-size plasma gun, though. (it might have been designed before the new Highguard came out, so…)
p. 250 Not sure I would take the operational penalty of a small bridge when there’s cargo base to use, but that’s a design decision, not a mistake.
And that’s enough of that, then. I’m sure I missed something.
Still:
Just noticed this: for all the subsector summary tables, the Location column does not have a leading zero when it is less than 1000. It should.
Also, all these astrophysical features mentioned, various Mains, Clusters, Scatters, etc., are nice, but it would be nicer if they were also on the maps. Ditto for some trade routes.
And another thing: The box for each of the worlds is rather wasteful of space and overly redundant (in addition to being sometimes wrong – see below). It would be cleaner just to list the UWP after the name in the heading (something I wanted to do in a previous book, mumble, grumble, mumble)
p. 177 Somberview’s population is referred to as 6 million in the text, but it is actually 600 million.
p. 180 Indolence box: descriptor column is wrong (fairly certain Law Level 0 is not ‘Rigid control of civilian movement’)
p. 184 The statement on the previous page, that Waystation claims control of Paradise of El, is completely unsupported and somewhat contradicted by the Paradise of El text.
p. 192 PAD missiles ‘Standard missiles can be used for defence of a Size 0–2 world but do not have sufficient thrust to climb out of stronger gravity wells in time with sufficient remaining fuel to engage a target’ Untrue. Even six gees for six minutes (one round) is more than enough to get to Earth (Size 8) escape velocity. It get’s you 21.6 kps, and escape is about 11.8, so even with a loss of 1-2 kps for gravity and atmosphere (3-5 if firing straight up), there’s plenty left over. And at 10 or 15 gees… Anyway. Entirely unnecessary addition. Existing missile rules can cover planetary defense.
p. 195 Vehicle Bay – made much cheaper than Docking space (which is MCr 0.25). The Maintenance bay is smaller than a full hangar and still cheaper than docking space. Not sure why these are needed additions.
p. 198 It is RAW, but a streamlined lined hull, where ‘light’ lowers the price, but after rounding has zero effect on the Hull damage points seem like cheating. Especially with Armour then added. At the very least we should add a rule that disallows armouring light hulls. Because.
p. 201 The Double Turret (beam laser, sandcaster) should also be x2. Extra space in ‘L ibrary’
p. 205 I like that the Abyss-class has a DSMS, but that system is only referenced in the Deepnight Revelation set (didn’t make into the HighGuard update, but Fuel/Cargo container did, so that doesn’t need a reference.), so it needs a reference here.
p. 209 Turret is labelled as 14, should be labelled as 15. And 3. bridge should be 3. Bridge. Bridge is undersized – should be noted as Small Bridge. (unless the little lettering on the deck plans is the only intended indication of a small bridge. Nah.) Shouldn’t the Planetology Lab be 4 tons?
p. 210 Also small bridge
p. 213 Medical Bay should add x3 for clarity based on size and cost, though with only one Medic, that seems like two too many.
p. 217 Same comment on Medical Bay
p. 220 ‘the Federation is only capable of building jump-1’ Gateway has a Class A starport and TL11, so it should be able to build Jump-2 drives, though none of the other worlds in the Federation can build jump-capable ships at all, at least at civilian starport yards.
p. 221 Jump Control has no cost with a Core computer. The software listed doesn’t’ need more than a Computer/10 at the most, so why is it even there?
p 226 Tons and cost columns are reversed. Cabin space is hinky either way. And adding cabin space to a cockpit is by definition not kosher. Should be a bridge (3 tons) if you add cabin space (1.5 tons per person, but why?) Oh and why would fuel tanks have a cost? Oh, just redo the whole table…
p. 227 Similar issues, but at least here the cabin space makes (reversed) sense – except it can’t be used with the cockpit. Or at least not from it. Says right in the Highguard definition that they’re ‘self-contained sealed area’. And a dual cockpit is 2.5 tons, so you might as well use a 3 ton bridge. You’ve got space to waste in this design – if it’s fixed. But… new Highguard requires 3 Firmpoints for a barbette, so the design won’t work at less than 70 tons. It could be a turret-size plasma gun, though. (it might have been designed before the new Highguard came out, so…)
p. 250 Not sure I would take the operational penalty of a small bridge when there’s cargo base to use, but that’s a design decision, not a mistake.
And that’s enough of that, then. I’m sure I missed something.