Okay, so the nice thing about playing about with rules in the Beta stage is that if there is a particular game element you want, you can rustle up some rules to allow that feature to have a place.
What I'm looking at is the torpedo bomber, so important to fleets that it has a definition to itself in the glossary, yet the reality is it is still looking for its niche. Despite entire nations supposedly preferring smaller craft and are successful doing it.
So I'm going to address this with a weapon option for people's consideration. (this could go over in the high thrust thread but it's getting a bit cluttered over there)
The Short Torpedo
A torpedo option that can be applied to any current torpedo with no change in cost. Where the bulk of the fuel is replaced with a special small high thrust burner, which shrinks the torpedo size such that a vessel of 50 to 99 tons may carry 3 as a barbette, taking up 5 tons of space.
The Short Torpedo has the following features:
- It can only be fired from Close or Short ranges
- It is never smart. It only has fuel for one attack run and then burns out.
- It cannot be affected by electronic attack
- When the launching ship has moved through the medium range band, the torpedo gains + 1 to hit when launched from a ship of thrust 10 -19, it gains +2 to hit when launched from a ship of thrust of 20 or more. A launching ship must use the required thrust fuel amount for the same turn to gain this bonus.
- It is -4 to hit against a ship of 50 tons or less, -2 to hit against a ship of 100 tons or less. It gains +1 to hit against a ship of 1000tons or more. It gains +2 to hit against a ship 10,000 tons or more.
To clarify the movement through the medium range band a torpedo bomber ship after an initial attack coming in, needs to effectively fly away and then back at the target ship. Not a big deal in the rules set for the attacking craft, it represents the actual 'bombing run.' Note regardless of the thrust used the bomber ends the turn in the range band it fired its torpedo.
What I'm looking at is the torpedo bomber, so important to fleets that it has a definition to itself in the glossary, yet the reality is it is still looking for its niche. Despite entire nations supposedly preferring smaller craft and are successful doing it.
So I'm going to address this with a weapon option for people's consideration. (this could go over in the high thrust thread but it's getting a bit cluttered over there)
The Short Torpedo
A torpedo option that can be applied to any current torpedo with no change in cost. Where the bulk of the fuel is replaced with a special small high thrust burner, which shrinks the torpedo size such that a vessel of 50 to 99 tons may carry 3 as a barbette, taking up 5 tons of space.
The Short Torpedo has the following features:
- It can only be fired from Close or Short ranges
- It is never smart. It only has fuel for one attack run and then burns out.
- It cannot be affected by electronic attack
- When the launching ship has moved through the medium range band, the torpedo gains + 1 to hit when launched from a ship of thrust 10 -19, it gains +2 to hit when launched from a ship of thrust of 20 or more. A launching ship must use the required thrust fuel amount for the same turn to gain this bonus.
- It is -4 to hit against a ship of 50 tons or less, -2 to hit against a ship of 100 tons or less. It gains +1 to hit against a ship of 1000tons or more. It gains +2 to hit against a ship 10,000 tons or more.
To clarify the movement through the medium range band a torpedo bomber ship after an initial attack coming in, needs to effectively fly away and then back at the target ship. Not a big deal in the rules set for the attacking craft, it represents the actual 'bombing run.' Note regardless of the thrust used the bomber ends the turn in the range band it fired its torpedo.