The shortest game ever?

inq101

Mongoose
Game 1 of a short campaign. 7 pt war space superiority.
EA 3rd age. Warlock, 3 Omega, 4 Hyperion, 2 Nova, Explorer, Avenger plus assorted skirmish/patrol PL ships.
ISA. 2 Tara'Lin, 10 White Stars, WS carrier, Cidicar, Blue star swarm.

Turn 1: The Tara'Lins and Cidicar sit 'out of range' at the back ready to support the attack while WS/BS skirt the EA fleet in a pincer taking advantage of the small amount of cover and the Earth fleet powers towards the center for a brawl.
First shot, a pair of Omegas had lined up on the closest Tara'Lin. 19 hits, 4 crits including a 6,6 and a 6,5. Goodbye Tara'Lin. Explosion caught Tara'Lin no. 2 destroying the ships engines and stealth. It then replies by crippling an Oracle scout. The Warlock launches an attack on the stealthless Tara'Lin, scoring 11 damage from a missile battery (more crits) then destroying it with its laser.
Long story short, end of turn 1 EA losses: 45 hits, 38 crew across the entire fleet.
ISA survivors: Cidicar, 5 White Stars, WS Carrier (crippled), 7 Blue Stars (22 hits across all the Blue Stars)

Turn 2: Several Jump Points appear as the ISA run for safety. Cidicar pulls off a tight turn and slips off the table edge. EA forces line uo on their targets. Shooting phase leaves 2 White Star and 3 Blue Stars safely hidden behind a planet to escape.

Turn 3: Survivors escape. EA wins.

Game took 50 minutes including deployment.
ISA player saw the funny side. I owe him a drink and he still plans on carrying on with the fleet in the campaign.

Not one EA beam shot scored less than double the average number of hits. Not one shot failed to score at least one crit. Theres something surprisingly unsatisfying about a game where everything goes right and every dice is in your favor. You don't feel like you earned the victory.

Tom
 
inq101 said:
Theres something surprisingly unsatisfying about a game where everything goes right and every dice is in your favor. You don't feel like you earned the victory.

Tom

Agreed - it feels wrong and often embarassing! However its horrible on the other side - you feel cheated.............

Best games are the close hard fought ones - really enjoyed the game against Hash at Aldershot because of that :D
 
Played a 5pt Skirmish game on Sunday, it lasted 30 minutes.

Dilgar Vs Minbari

I rolled 20 dice and not a single 4+ came up... I had lost a Teshlan in the first turn, again Stealth offered me no protection. I then asked if we could start again... By the end of turn one I had lost a Torotha and a Teshlan, while the Dilgar player had lost a single Thorun Darfighter flight.
 
I'm curious how the ISA player purchased the Cidikar. Its a War level choice and in a standard 10 Battle Fleet campaign the ISA would only have 1 Battle point of allies.

That said its a pretty good carrier though I would prefer 4 Brokados instead, more fighters for a War point (32 vs. 20), multiple redundancy of the Fleet carrier trait and Command Rating, the Brokados actually have an AF Trait (not sure why the Cidikar doesn't really?), lots more over all firepower (total of 8AD B Beam DD vs 4AD B Beam, 16AD AP F/P/S vs 10AD F/P/S though the Cidikar has a 2AD AP advantange on the rear arc).
Though the Cidikar does have a better command rating (+2 vs +1) but there was a couple Tara'lins on the board so its command wasn't being used until the Tara'lins were gone.

It was very unfortunate for the ISA player that the EA player was rolling hot and when that happens there is very little any amount of planning will do for you. I can feel for the ISA player, on more then one occasion I have lost a very important F arc or all weapons (in 1st Ed) to a certain Centauri player in our group at which point there wasn't much I could do against him.

My group doesn't really time our games often so its hard to tell how short some of our games have been, some have stretched on for eternity and some barely feel like we even started and it was over.
 
Methos5000 said:
I'm curious how the ISA player purchased the Cidikar. Its a War level choice and in a standard 10 Battle Fleet campaign the ISA would only have 1 Battle point of allies.

Yes I did mean Cidikar. Campaign is a 10pt War list with no reinforcements available (what I call a quick campaign) so he took 1 war point instead of 1 battle point of allies. The 4 Brokados may have been a better choice but wouldn't have looked as good on the table (even just as counters).

I don't time games, but I did know when this one started, so could work out how long it took.
 
Drakh vs Psi Corps, 5 point battle

Drakh: cruiser, strike cruiser, carrier

Psi Corps: 2 Hunters, mothership, fighter carrier, 2 shadowcloaks, 2 Omegas.

Turn one, the Psi Corps Omegas and Mothership blast the carrier at range, take out the carrier trait and reduce it to launching 1 ship. Drakh beams cripple an Omega.

Turn two, the hunters round the asteroid field, flank the cruiser and vapourise it. Carrier is destroyed, damaged Omega blown up.

Drakh player concedes.
 
ISA: 2 White Stars, 1 White Star Gunship
Narn: 1 G'Quan, 1 Dag'Kar, 2 Ka'Toc

Narn win initiative, crawl forward. ISA runs up to close in on Narn.

Narn fires with the Dag'Kar first, destroys one White Star, severely damages the gunship, misses the other White Star. Ion torpedo finishes the Gunship. White star misses on return fire. G'Quon fires his energy mine FTW.

I believe the game lasted about 20 minutes.

Dark Angel
 
It was at the last Mongoose tourney, the one before the E-C campaign, it wasn't an overly quick game but it was very one sided.

I had 5 White Stars, my opponent had a selection of Minbari ships. It was as if he'd forgotten to turn his stealth on, most satisfying for me as I'd lost the first 2 games I'd played that day to Centauri players.

LBH
 
inq101 said:
Methos5000 said:
I'm curious how the ISA player purchased the Cidikar. Its a War level choice and in a standard 10 Battle Fleet campaign the ISA would only have 1 Battle point of allies.

Yes I did mean Cidikar. Campaign is a 10pt War list with no reinforcements available (what I call a quick campaign) so he took 1 war point instead of 1 battle point of allies. The 4 Brokados may have been a better choice but wouldn't have looked as good on the table (even just as counters).

I don't time games, but I did know when this one started, so could work out how long it took.

Ah okay then that makes sense then. The Cidikar is a nice looking ship and I do actually have one in my current Campaign playing Brakiri. In general though I have gotten much more use out of Brokados, easier to field them as usually I only get scenarios that I can only afford to bring 1 War level ship and I would rather bring a Corumai or a Takata Mine-Cruiser (depending on my opponent)
 
My shortest game ever was the last game in the E-C War weekend in Swindon.

Recon Run, 6 WS trying to scan 5 Battle points of Centauri, never missed a scan, over in 2 turns, (But only because the Centauri had 7 ships)

LBH
 
my first scenario game was the shortest in Time.

Scenario - Ambush at Patrol level

Attacker - Narn 3 Sho-Kos
Defender - Centauri 5 Haven Patrol Boats

Round 1 Narn close in and manage to open fire
Round 2 Fire exchange and most centari vaporized
Round 3 the last centauri vaporized

Narn wins with 3 damaged Sho-Kos.

Total time 30 Minutes (without seting up)


In rounds it was a campaign game with Minbari against EA:

Minbari ambush EA and destroy 2 omega in round 1, at the beginning of round 2 EA concedes and withdraws all the rest.
 
Hmm, has to be my first game 2 vorchans vs a tigira = 2 dead vorchans in about 4 turns but ships just died but i got pay back in second game i destroyed 1 sharlin and 2 tigiras for 1 vorchan and 1 coven.
 
Four turn battle:

Triumviron versus the Excalibur and two Warlocks

Losing Deployment, I deployed in a corner, the Triumviron waiting in hyperspace (It was just a random "Lets fight" battle, so no real special deployment rules or anything).

The first two turns, I all stop and wait... then, on the third, the Ancient ship opens a jump gate about 18 inches away, directly above my fleet.

Fourth turn, I lose initiative, one Warlock All Stops & Pivots, the Triumviron flits out of the jump point, bracketing my Excalibur, and the other Warlock cruises forward and turns, but can't get boresight.

The Triumviron opens up (And we might have read the rules wrong, but with all of its Hyperplasma Cutters on one target, _each_ shot gives +2AD to ALL of them, right? So its 10AD per? That's how we played it) dealing 116 damage straight up, but the Adaptive Armor dropped that down to a survivable 58 damage.

The Excalibur returns fire with the Lightning Cannon. In a flurry of dice, I do 21 (!!!) beam hits for Quad Damage, getting 8 (!!!!!!!) crits, three of which were vitals... another two 6s, and in a series of Catastrophic Explosions, the Triumviron explodes (-12 health!)
 
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