After a trial game at my gaming club last month I acquired the pocket sized rulebook, specifically the Gorn/Kzinti edition and it seems that this is not a complete version of the rulebook, is this correct?
I've read through the rules that are in the book and have a couple of questions regarding Plasma Torpedoes.
1) Plasma Torpedoes are seeking weapons and are therefore fired and defended against like drones, correct?
2) For the purposes of the Anti-Drone trait, does the defender roll against every torpedo declared against them at once, or do they roll for each class of torpedo one at a time? I ask because it may be plausible to swamp the AD fire via the wave method, whereas the all at once method automatically destroys all the torpedoes, rendering them useless.
3) Aside for flavor, why are the torpedoes split into different classes? They seem to all have the same stats, aside from fire arcs the only difference seems to be the F torpedo's ability to do a Carronade and the D torpedo's use to gain the Anti-Drone trait.
4) For Plasma Torpedoes that do hit, they do 1d6 of hits of EACH attack dice that makes it through defensive fire, correct?
I've read through the rules that are in the book and have a couple of questions regarding Plasma Torpedoes.
1) Plasma Torpedoes are seeking weapons and are therefore fired and defended against like drones, correct?
2) For the purposes of the Anti-Drone trait, does the defender roll against every torpedo declared against them at once, or do they roll for each class of torpedo one at a time? I ask because it may be plausible to swamp the AD fire via the wave method, whereas the all at once method automatically destroys all the torpedoes, rendering them useless.
3) Aside for flavor, why are the torpedoes split into different classes? They seem to all have the same stats, aside from fire arcs the only difference seems to be the F torpedo's ability to do a Carronade and the D torpedo's use to gain the Anti-Drone trait.
4) For Plasma Torpedoes that do hit, they do 1d6 of hits of EACH attack dice that makes it through defensive fire, correct?