I have been thinking about this for a while, and cannot readily see any justification of using one, when the other smaller (if you can call a Sharlin or Neshatan small) Minbari ships can cover the same roles better. I fear it will be relegated to join the Troligan in the Minbari's list of ships that aren't good enough simply because there are better options available elsewhere.
To me its selling points are, the masses of Fusion Cannon. OK the Improved Neutron Lasers are nice but significantly lacking as the AD is all spread out. Its like a cross between a Sharoos and a Morshin with upgraded lasers.... As a ship I would want to keep it advancing forward (at Bin'Tak speeds) to get those masses of fusion cannon into play, or sit it back for a turn or two to clear the fighters. If it was sat back, then I'd want to CAF! but that stops the fighters launching. Once you close in, the extended range on the Lasers becomes negligable and 2 AD is pretty lousy. At close range the Stealth is also weakened meaning more hits will come through and the damage and crew levels are laughable. Like it says in the description, they have simply tried to do too much with the ship.
What could you take for your points instead? A Sharkaan Advanced Warcruiser and Morshin Carrier will cover all the Traits. You can then CAF to your hearts content with the same AD of Improved Neutron Laser, while the Morshin spews Nials into the fight. You also have a spent less than an Armageddon point. 2 Sharlin Warcruisers? You loose out on some of the Traits, but carry the same number of fighters it also triples the amount of Neutron Laser fire going the enemies way.
I just cannot see the value of a Neroon compared to what else you might take instead.
Can I ask the playtesters for their views of this ship and how it performed in the playtests?
To me its selling points are, the masses of Fusion Cannon. OK the Improved Neutron Lasers are nice but significantly lacking as the AD is all spread out. Its like a cross between a Sharoos and a Morshin with upgraded lasers.... As a ship I would want to keep it advancing forward (at Bin'Tak speeds) to get those masses of fusion cannon into play, or sit it back for a turn or two to clear the fighters. If it was sat back, then I'd want to CAF! but that stops the fighters launching. Once you close in, the extended range on the Lasers becomes negligable and 2 AD is pretty lousy. At close range the Stealth is also weakened meaning more hits will come through and the damage and crew levels are laughable. Like it says in the description, they have simply tried to do too much with the ship.
What could you take for your points instead? A Sharkaan Advanced Warcruiser and Morshin Carrier will cover all the Traits. You can then CAF to your hearts content with the same AD of Improved Neutron Laser, while the Morshin spews Nials into the fight. You also have a spent less than an Armageddon point. 2 Sharlin Warcruisers? You loose out on some of the Traits, but carry the same number of fighters it also triples the amount of Neutron Laser fire going the enemies way.
I just cannot see the value of a Neroon compared to what else you might take instead.
Can I ask the playtesters for their views of this ship and how it performed in the playtests?