If those + points of damage are such a big deal (and I admit I've never liked them myself and tried to keep damage to whole dice values where possible), has no one considered converting them to an armour reduction value, either vs specific or all armour types.
The stiletto at d3+2 could then be reduced to d3 damage, but reduce any metal armours value by 2 points to reflect its piercing nature, but remain at just d3 for leather and cloth armour.
The war gauntlet or knuckle duster at d4+1 become d4 and any light, flexible armour (cloth/leather) is reduced by 1.
Heavy mace reduces all armour values by 1
etc etc.
If you further want to complicate matters then adjust the crit value of the weapon by each + (now converted to armour reduction) by 5% in line with its specific combat manoeuvre(s), making the stiletto a very good off hand impaling weapon against armoured types.
Or just play it RAW - you're only one good crit away from death anyway.
Just my 2 pennies as this debate seems to be continuing too long.
The stiletto at d3+2 could then be reduced to d3 damage, but reduce any metal armours value by 2 points to reflect its piercing nature, but remain at just d3 for leather and cloth armour.
The war gauntlet or knuckle duster at d4+1 become d4 and any light, flexible armour (cloth/leather) is reduced by 1.
Heavy mace reduces all armour values by 1
etc etc.
If you further want to complicate matters then adjust the crit value of the weapon by each + (now converted to armour reduction) by 5% in line with its specific combat manoeuvre(s), making the stiletto a very good off hand impaling weapon against armoured types.
Or just play it RAW - you're only one good crit away from death anyway.
Just my 2 pennies as this debate seems to be continuing too long.