The Lords of Kirish - my initial take

The Lords of Kirish

Advanced Gravitic Shields: replace one Anti-Gravity Beam and ship gains Shield 10/5


The Eyes of the Ancients: The weak technologies of the Younger Races are no match for the Ancients. The Kirishiac ignore the Stealth of any target.


Redundant Systems: The Kirishiac take damage as normal, but Critical Hits are automatically repaired in the End Phase of the turn after which they affected. Critical Hits to Vital Systems are also repaired at this time.


Crew: The Ancients cannot be boarded, nor can they initiate Boarding Actions. They are completely immune to any Critical Hits which affect Crew and have no Crew or Troops.


CITADEL STARBASE
SPEED: TURN:
HULL: 5 DAMAGE: 1200/600/300
CREW: 0 TROOPS: 0
CRAFT: 108 Warrior Flights IN SERVICE: until 2261
SPECIAL RULES: Adaptive Armour, Advanced Anti-Fighter 12, Carrier 20, Command +3, Immobile, Self-Repairing 3D6, Space Station, Targets 10

WEAPON RANGE ARC AD SPECIAL
Hyper Graviton Beam 24 F 12 Beam, Precise, Triple Damage
Anti-Gravity Beam 12 F 4 Mini-Beam, Precise
Gravitic Shifter 20 F change facing of 1 ship 45


CONQUEROR
SPEED: 8 TURN: 2/90
HULL: 6 DAMAGE: 90/15
CREW: 0 TROOPS: 0
CRAFT: 0 IN SERVICE: until 2261
SPECIAL RULES: Adaptive Armour, Advanced Anti-Fighter 6, Advanced Jump Engine, Atmospheric, Flight Computer, Self-Repairing 1D6

WEAPON RANGE ARC AD SPECIAL
Hyper Graviton Beam 24 F 8 Beam, Precise, Triple Damage
Anti-Gravity Beam 12 F 2 Mini-Beam, Precise
Anti-Gravity Beam 12 A 2 Mini-Beam, Precise
Matter Accelerator 20 F 4 Double Damage, SAP


KINGSHIP
SPEED: 6 TURN: 1/45
HULL: 5 DAMAGE: 210/20
CREW: 0 TROOPS: 0
CRAFT: 0 IN SERVICE: until 2261
SPECIAL RULES: Adaptive Armour, Advanced Anti-Fighter 4, Advanced Jump Engine, Atmospheric, Command +3, Flight Computer, Lumbering, Self-Repairing 2D6+2

WEAPON RANGE ARC AD SPECIAL
Hyper Graviton Blaster 20 F/P 8 Beam, Precise, Triple Damage
Hyper Graviton Blaster 20 F/S 8 Beam, Precise, Triple Damage
Hyper Graviton Blaster 20 A 12 Beam, Precise, Triple Damage
Anti-Gravity Beam 12 F 2 Mini-Beam, Precise
Anti-Gravity Beam 12 A 2 Mini-Beam, Precise


KNIGHTSHIP
SPEED: 8 TURN: 2/90
HULL: 6 DAMAGE: 90/17
CREW: 0 TROOPS: 0
CRAFT: 0 IN SERVICE: until 2261
SPECIAL RULES: Adaptive Armour, Advanced Anti-Fighter 4, Advanced Jump Engine, Atmospheric, Flight Computer, Self-Repairing 1D6

WEAPON RANGE ARC AD SPECIAL
Phased Gravitic Torpedos 20 F/S 3 Double Damage, Ignores Shield
Phased Gravitic Torpedos 20 F/P 3 Double Damage, Ignores Shield
Anti-Gravity Beam 12 F/P 2 Mini-Beam, Precise
Anti-Gravity Beam 12 A/S 2 Mini-Beam, Precise


KNIGHT-ERRANT SHIP
SPEED: 8 TURN: 2/90
HULL: 6 DAMAGE: 90/17
CREW: 0 TROOPS: 0
CRAFT: 0 IN SERVICE: until 2261
SPECIAL RULES: Adaptive Armour, Advanced Anti-Fighter 4, Advanced Jump Engine, Atmospheric, Flight Computer, Scout, Self-Repairing 1D6

WEAPON RANGE ARC AD SPECIAL
Anti-Gravity Beam 12 F/P 2 Mini-Beam, Precise
Anti-Gravity Beam 12 A/S 2 Mini-Beam, Precise




MASTERSHIP
SPEED: 6 TURN: 1/45
HULL: 5 DAMAGE: 210/20
CREW: 0 TROOPS: 0
CRAFT: 9 Warrior Flights IN SERVICE: until 2261
SPECIAL RULES: Adaptive Armour, Advanced Anti-Fighter 8, Advanced Jump Engine, Atmospheric, Carrier 4, Fleet Carrier, Flight Computer, Lumbering, Self-Repairing 2D6+2

WEAPON RANGE ARC AD SPECIAL
Gravitic Shifter 20 F change facing of 1 ship 45
Gravitic Shifter 20 A change facing of 1 ship 45
Gravitic Shifter 20 P change facing of 1 ship 45
Gravitic Shifter 20 S change facing of 1 ship 45
Anti-Gravity Beam 12 F 2 Mini-Beam, Precise
Anti-Gravity Beam 12 A 2 Mini-Beam, Precise
Anti-Gravity Beam 12 P 2 Mini-Beam, Precise
Anti-Gravity Beam 12 S 2 Mini-Beam, Precise


MISTRESS SHIP
SPEED: 6 TURN: 1/45
HULL: 5 DAMAGE: 210/20
CREW: 0 TROOPS: 0
CRAFT: 9 Warrior Flights IN SERVICE: until 2261
SPECIAL RULES: Adaptive Armour, Advanced Anti-Fighter 6, Advanced Jump Engine, Atmospheric, Carrier 4, Fleet Carrier, Flight Computer, Lumbering, Scout, Self-Repairing 2D6

WEAPON RANGE ARC AD SPECIAL
Gravitic Shifter 20 F change facing of 1 ship 45
Gravitic Shifter 20 A change facing of 1 ship 45
Anti-Gravity Beam 12 F 2 Mini-Beam, Precise
Anti-Gravity Beam 12 A 2 Mini-Beam, Precise
Anti-Gravity Beam 12 P 2 Mini-Beam, Precise
Anti-Gravity Beam 12 S 2 Mini-Beam, Precise


OVERLORD
SPEED: 8 TURN: 2/45
HULL: 6 DAMAGE: 150/15
CREW: 0 TROOPS: 0
CRAFT: 0 IN SERVICE: until 2261
SPECIAL RULES: Adaptive Armour, Advanced Anti-Fighter 4, Advanced Jump Engine, Atmospheric, Command 3+, Flight Computer, Self-Repairing 2D6

WEAPON RANGE ARC AD SPECIAL
Hyper Graviton Blaster 20 F/P 8 Beam, Precise, Triple Damage
Hyper Graviton Blaster 20 A/S 8 Beam, Precise, Triple Damage
Hyper Graviton Blaster 20 A 12 Beam, Precise, Triple Damage
Anti-Gravity Beam 12 F/P 2 Mini-Beam, Precise
Anti-Gravity Beam 12 A/S 2 Mini-Beam, Precise


WARRIOR PROJECTILES
SPEED: 11 TURN: SM
HULL: 5 DAMAGE:
CREW: 0 TROOPS: 0
DOGFIGHT: +1 IN SERVICE: until 2261
SPECIAL RULES: Adaptive Armour, Atmospheric, Dodge 3+, Fighter

WEAPON RANGE ARC AD SPECIAL
Glancing Ram 0 1 Precise, SA
– fighters may make repeated attacks against capital ships in this mode
– enemy fighters are destroyed
Direct Ram 0 3 Double Damage, Precise, SAP
– if attack scores a Critical Hit, the Warrior Flight is not destroyed by the ramming attack
 
I did not post the Lordship, we already know its stats.


I'm not sure if I like all these stats or not...the Warrior Projectiles are giving me serious trouble.
 
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