AnotherDilbert
Emperor Mongoose
The latest in flexible ships is the Lego ship system. It is a breakaway hull system where breakaway sections can be combined like Lego pieces into the desired ship. The ship can later be expanded by adding more sections.
A basic ship might be a command section in the front with a bridge and a few staterooms, a payload section in the middle, and a drive section in the rear. If we want to increase performance we can add another drive section.
Basic Sections include:
Command Section: 30 dT, 10 dT bridge, Computer m10/bis, Sensors, 3 staterooms, MCr 8.7
Command Section: 40 dT, 20 dT bridge, Computer m10/bis, Sensors, 3 staterooms, MCr 9.9
Basic Drive: 20 dT, 200 dT thrust, Jump-1 for 200 dT, MCr 15.7
Extra Drive: 10 dT, 100 dT thrust, Jump-1 for 100 dT, MCr 5.6
Thrust: 5 dT, 200 dT thrust, MCr 5
HabCargo: 50 dT, 4 staterooms, airlock, 24 dT cargo, MCr 7
Habitation: 50 dT, 9 staterooms, lounge (library), airlock, MCr 12.8
Habitation: 40 dT, 7 staterooms, lounge, airlock, MCr 7.9
Cargo: 50 dT, 47 dT cargo, 3 modules 10 dT (fuel/cargo), MCr 4.4
Cargo: 40 dT, 37 dT cargo, 3 modules 10 dT (fuel/cargo), MCr 3.7
Utility Craft: 5 dT, streamlined, 3G, cockpit, 2 dT cargo with collapsible tanks and foldable benches, MCr 0.9
A simple ship might be:
Command Section (30 dT, MCr 8.7), Cargo Section (50 dT, MCr 4.4), and Basic Drive Section (20 dT, J-2, 2G, MCr 15.7) for a total of 100 dT, J-2, 2G, MCr 28.8.
If we want higher performance we can switch to:
Command Section (30 dT, MCr 8.7), Cargo Section (40 dT, MCr 3.7), Extra Drive Section (10 dT, J-1, 1G, MCr 5.6), and Basic Drive Section (20 dT, J-2, 2G, MCr 15.7) for a total of 100 dT, J-3 and 3G, MCr 33.7.
If we want more payload we can insert more payload:
Command Section (30 dT, MCr 8.7),
Habitation (50 dT, MCr 12.8 ),
Cargo Section (50 dT, MCr 4.4),
Cargo Section (50 dT, MCr 4.4),
and Basic Drive Section (20 dT, J-1, 1G, MCr 15.7),
for a total of 200 dT, J-1, 1G, MCr 46.
Again we can easily upgrade performance:
Command Section (30 dT, MCr 8.7),
Habitation (50 dT, MCr 12.8 ),
Cargo Section (40 dT, MCr 3.7),
Cargo Section (40 dT, MCr 3.7),
Extra Drive Section (10 dT, J-½, ½G, MCr 5.6),
Extra Drive Section (10 dT, J-½, ½G, MCr 5.6),
and Basic Drive Section (20 dT, J-1, 1G, MCr 15.7),
for a total of 200 dT, J-2, 2G, MCr 55.8.
All sections have Breakaway connectors, cockpits, basic sensors, and m/5 computers. Command and habitation sections has 1G and 4 weeks endurance and can be used as lifeboats. Cargo sections has batteries that can only power life-support for a short time. Command and Extra Drive sections have space set aside for turrets.
The complete ships are not very cheap or efficient, but they are very flexible. You can start with a small ship and make it bigger as you make more money or needs change.
A basic ship might be a command section in the front with a bridge and a few staterooms, a payload section in the middle, and a drive section in the rear. If we want to increase performance we can add another drive section.
Basic Sections include:
Command Section: 30 dT, 10 dT bridge, Computer m10/bis, Sensors, 3 staterooms, MCr 8.7
Command Section: 40 dT, 20 dT bridge, Computer m10/bis, Sensors, 3 staterooms, MCr 9.9
Basic Drive: 20 dT, 200 dT thrust, Jump-1 for 200 dT, MCr 15.7
Extra Drive: 10 dT, 100 dT thrust, Jump-1 for 100 dT, MCr 5.6
Thrust: 5 dT, 200 dT thrust, MCr 5
HabCargo: 50 dT, 4 staterooms, airlock, 24 dT cargo, MCr 7
Habitation: 50 dT, 9 staterooms, lounge (library), airlock, MCr 12.8
Habitation: 40 dT, 7 staterooms, lounge, airlock, MCr 7.9
Cargo: 50 dT, 47 dT cargo, 3 modules 10 dT (fuel/cargo), MCr 4.4
Cargo: 40 dT, 37 dT cargo, 3 modules 10 dT (fuel/cargo), MCr 3.7
Utility Craft: 5 dT, streamlined, 3G, cockpit, 2 dT cargo with collapsible tanks and foldable benches, MCr 0.9
A simple ship might be:
Command Section (30 dT, MCr 8.7), Cargo Section (50 dT, MCr 4.4), and Basic Drive Section (20 dT, J-2, 2G, MCr 15.7) for a total of 100 dT, J-2, 2G, MCr 28.8.
If we want higher performance we can switch to:
Command Section (30 dT, MCr 8.7), Cargo Section (40 dT, MCr 3.7), Extra Drive Section (10 dT, J-1, 1G, MCr 5.6), and Basic Drive Section (20 dT, J-2, 2G, MCr 15.7) for a total of 100 dT, J-3 and 3G, MCr 33.7.
If we want more payload we can insert more payload:
Command Section (30 dT, MCr 8.7),
Habitation (50 dT, MCr 12.8 ),
Cargo Section (50 dT, MCr 4.4),
Cargo Section (50 dT, MCr 4.4),
and Basic Drive Section (20 dT, J-1, 1G, MCr 15.7),
for a total of 200 dT, J-1, 1G, MCr 46.
Again we can easily upgrade performance:
Command Section (30 dT, MCr 8.7),
Habitation (50 dT, MCr 12.8 ),
Cargo Section (40 dT, MCr 3.7),
Cargo Section (40 dT, MCr 3.7),
Extra Drive Section (10 dT, J-½, ½G, MCr 5.6),
Extra Drive Section (10 dT, J-½, ½G, MCr 5.6),
and Basic Drive Section (20 dT, J-1, 1G, MCr 15.7),
for a total of 200 dT, J-2, 2G, MCr 55.8.
All sections have Breakaway connectors, cockpits, basic sensors, and m/5 computers. Command and habitation sections has 1G and 4 weeks endurance and can be used as lifeboats. Cargo sections has batteries that can only power life-support for a short time. Command and Extra Drive sections have space set aside for turrets.
The complete ships are not very cheap or efficient, but they are very flexible. You can start with a small ship and make it bigger as you make more money or needs change.