A couple of ships that seem to have fallen by the wayside, modified up to High Guard (so some liberties taken with the specifics), have fun,
Code:
Corsair
Minimum crew: Pilot, Navigator, 3x Engineers
Costs: Purchase Price 139.06 MCr
Running Costs 11.588 kCr (Maint) + Life Support / Month
Hull Points: 160
TL12 Tons Cost /MCr Power
Hull 400 tons, Partially Streamlined - 20.0 80
Armour None - - -
M-Drive Thrust 3 12.0 24.0 120
J-Drive Jump-2 25.0 37.5 80
Power Plant Fusion, Power 210 14.0 14.0 -
Fuel Tanks 95T (one Jump-2 and 15 weeks operation) 95.0 - -
Bridge 20.0 2.0 -
Computer Computer 10, BW: 10 - 0.16 -
Software:
Interface, BW: 0 - - -
Security, TL8, BW: 0 - - -
Jump Control /2, BW: 10 - 0.2 -
Library, BW: 0 - - -
Manoeuvre /0, BW: 0 - - -
Evade /1, BW: 10 - 1.0 -
Firecontrol /2, BW: 10 - 4.0 -
Auto-Repair /1, BW: 10 - 5.0 -
Sensors Military Grade (Jammers, LIDAR, RADAR) 2.0 4.1 2
Weapons Triple Turret #1 (1x Beam Laser) 1.0 1.5 5
Triple Turret #2 (1x Beam Laser) 1.0 1.5 5
Triple Turret #3 (1x Beam Laser) 1.0 1.5 5
Systems Repair Drones 4.0 0.8 -
Staterooms 10x Standard, Double Occupancy 40.0 5.0 -
20x Low Berths 10.0 1.0 2
Common Area 8.0 0.8 -
Cargo 167T Cargo 167.0 - -
Source: MtG Core rules v1.0
Code:
Heavy Freighter
Minimum crew: Pilot, Navigator, 3x Engineers
Costs: Purchase Price 199.56 MCr
Running Costs 16.630 kCr (Maint) + Life Support / Month
Hull Points: 360
TL12 Tons Cost /MCr Power
Hull 1,000 tons, Unstreamlined (dist. hull) - 25.0 200
Armour None - - -
M-Drive Thrust 1 10.0 20.0 100
J-Drive Jump-2 55.0 82.5 200
Power Plant Fusion, Power 450 30.0 30.0 -
Fuel Tanks 203T (one Jump-2 and 4 weeks operation) 203.0 - -
Bridge 20.0 5.0 -
Computer Computer 10, BW: 10 - 0.16 -
Software:
Interface, BW: 0 - - -
Security, TL8, BW: 0 - - -
Jump Control /2, BW: 10 - 0.2 -
Library, BW: 0 - - -
Manoeuvre /0, BW: 0 - - -
Sensors Civilian Grade (Jammers, LIDAR, RADAR) 1.0 3.0 1
Weapons Triple Turret #1 (1x SandC., 2x Beam Laser) 1.0 2.5 9
Triple Turret #2 (1x SandC., 2x Beam Laser) 1.0 2.5 9
Systems - - - -
Staterooms 8x Standard 32.0 4.0 -
20x Low Berths 10.0 1.0 2
Common Area 2.0 0.2 -
Cargo Docking space – 1x 100T shuttle 100.0 25.0 -
545T Cargo 545.0 - -
Source: MtG Core rules v1.0
Code:
Serpent Police Cutter
Minimum crew: Pilot, Navigator, Engineer, Gunner
Costs: Purchase Price 47.8 MCr
Running Costs 16.005 kCr (Maint) + Life Support / Month
Hull Points: 360
TL12 Tons Cost /MCr Power
Hull 100 tons, Streamlined - 6.0 20
Armour Crystaliron, Armour 4 5.0 1.2 -
M-Drive Thrust 6 6.0 12.0 60
J-Drive None - - -
Power Plant TL8, Fusion, Power 90 09.0 9.0 -
Fuel Tanks 1T (4 weeks operation) 1.0 - -
Bridge 10.0 0.5 -
Computer Computer 15, BW: 15 - 2.0 -
Software:
Interface, BW: 0 - - -
Security, TL8, BW: 0 - - -
Jump Control /2, BW: 10 - 0.2 -
Library, BW: 0 - - -
Manoeuvre /0, BW: 0 - - -
Evade /1, BW: 10 - 1.0 -
Firecontrol /1, BW: 5 - 2.0 -
Sensors Military Grade (Jammers, LIDAR, RADAR) 2.0 4.1 2
Weapons Triple Turret #1 (1x PLaser., 2x Missile) 1.0 3.5 5
Systems Fuel Scoops - - -
Staterooms 2x Standard 8.0 1.0 -
10x Low Berths 5.0 0.5 1
Cargo Docking space – 1x 20T launch 20.0 5.0 -
33T Cargo 33.0 - -
Source: MtG Core rules v1.0