I was discussing the usefulness of the adventures, because that's what has been produced. I don't personally run things like the Ancients campaign or PoD or whatnot, so that is not what I would personally prefer. However, I do not have a problem with Mongoose making things that are not what I personally prefer if they are useful to others, which those campaigns are. Each of these adventures is individually fairly interesting. However, they are extremely specific and they are designed for a bunch of different groups of characters. So, unless you are looking to run a bunch of one shots, they are not particularly useful as written. I will get some use out of them by chopping them up and using them completely differently than written, which is what I generally do with pre-published adventures and adventure campaigns.
As far as the main books go, whether this is a setting or campaign or whatever you want to call it, you have not demonstrated that it provides anything that will actually be useful at the table. In fact, you conceded a number of posts back that it does not provide anything of use to a GM.
It is an incomplete discussion of an event which neither the players nor the GMs currently have sufficient information to do anything with. A published "event" in which the GM does not know what to objectives are, how (or when) it is expected to end, or most of what is expected to happen is a thing that is not going to be used. There is no constituency that I am aware of that benefits from these books at the current time, two years into the publication cycle. People who want a campaign did not get it. People who wanted to have stuff to run their own version of the 5FW did not get it. People who wanted a complete set piece storyline to frame their setting around have not gotten it.
Quite a few people, including myself, have said that the books were fun to read. No one I have seen has suggested an actual use for them except looking pretty on the bookshelf. This thread was started by people who think these books shouldn't be published at all, which I disagree with despite the fact that so far they have missed the mark. It's going to be another six months or a year before we get the full scope of what this story/setting/whatever is about. And most of what is still coming is adventures, which at least has some value as grist. There may be more products we don't have titles for yet, I don't know.
The fact that I was personally hoping for an event book that had tie-ins to existing products like the Mercenary Guide and the Naval Campaign Guide and other materials helpful in making wars a cool feature of a campaign rather than a "don't go there" zone is neither here nor there. I rarely run in Charted Space and even when I do, it isn't in the Spinward Marches, so I was hoping it would be something that could be used should I want a war in my homebrew settings. Unfortunately, it is not that.
I have been providing feedback about what I see as issues with this product line. I engaged with you because I thought perhaps I had overlooked something and you had actually found a use case for these books. That does not appear to be the situation, because you haven't asserted any positives to the materials or ways that a GM might benefit from owning them, but instead just telling me that I am wrong to want them to have a use.
So you can reasonably assume that I am done responding to you.