The constitution class is the ship that started it all so to speak, and as such, it would be cool if it had a place in most federation fleets. However, as I play more games I find myself wanting to take it less and less. Here is my review of the class:
I shall begin by writing off the command variant completely. For 10 pts more you can get the cheapest of the Kirov variants which is better in every way.
The standard variant has one thing that sets it apart from the other federation ships of its cost (except the fast cruiser), hull points, it has more than the new light cruiser, the new heavy cruiser, and the strike cruiser. However, since critical hits tend to cause extra damage, and many weapons have either devastating or precise, once your shields are down your in trouble no matter how many hull points you have, and all these ships have the same number of shields.
If you want a well rounded ship for a little under 200 pts, take the fast cruiser, since it at least does something special and gives you the option for a real burst of speed with all power to engines. If you want to maximize photon torpedoes per point, take the new light cruiser. If you want firepower, but not necessarily the most photon torpedoes per point, pay 10 points more for the new heavy cruiser.
With labs 8 its rugged construction the constitution is a good choice for 5 year missions to explore uncharted system and boldly go where no one has gone before, but it sadly this iconic ship doesn't have the place of honor it perhaps deserves on the tabletop.
I shall begin by writing off the command variant completely. For 10 pts more you can get the cheapest of the Kirov variants which is better in every way.
The standard variant has one thing that sets it apart from the other federation ships of its cost (except the fast cruiser), hull points, it has more than the new light cruiser, the new heavy cruiser, and the strike cruiser. However, since critical hits tend to cause extra damage, and many weapons have either devastating or precise, once your shields are down your in trouble no matter how many hull points you have, and all these ships have the same number of shields.
If you want a well rounded ship for a little under 200 pts, take the fast cruiser, since it at least does something special and gives you the option for a real burst of speed with all power to engines. If you want to maximize photon torpedoes per point, take the new light cruiser. If you want firepower, but not necessarily the most photon torpedoes per point, pay 10 points more for the new heavy cruiser.
With labs 8 its rugged construction the constitution is a good choice for 5 year missions to explore uncharted system and boldly go where no one has gone before, but it sadly this iconic ship doesn't have the place of honor it perhaps deserves on the tabletop.