Sigtrygg said:Why does it need a barracks? You have enough staterooms for crew and a typical passenger load...
and considering its intended use why does it need an air/raft?
Sigtrygg said:My way of thinking is a packet trader is for carrying high value stuff quickly; cargo, passengers and mail
12 passengers per trip? Unlikely you will find that many. The cargo hold needs to be large enough to carry a few of the larger spec trade items the tables throw up. Since it is streamlined and doesn't need an interface craft I do not see the need for an air/raft or launch.
For Third Imperium certification it would also need a medic.
Garnfellow said:I do have one "free" airlock that could placed in the aft of level 3. For that matter the cargo bay doesn't need two airlocks; one could be relocated to engineering or somewhere forward on level 3.
CRB p. 157:AnotherDilbert said:A few extra missiles never hurts, but it is not really worth it. It's not a warship. With six launchers you already have capacity for 72 missiles.Garnfellow said:Right now I've got a couple tons devoted to "missile storage" in keeping with Rob's T5 design, but is this worth it?
I know this has been debated to death on this forum, with some preferring the "each missile rack holds 12 missiles" quote from High Guard but I strongly believe that it was never the intent of the authors to allow 40.5 cubic meters of missiles to be contained within a 13.5 cubic meter space.Each turret with one or more missile racks holds 12 missiles . . .