katadder said:see you bring up dual drive.
hiffano said:Now then, I hear your argument about a ship "must" come throught it's own jump point, and I accept it would make people more thoughtful about JP bombing, but opening up a dummy jump point is a valid tactic to split an enemy fleet to cover both. You are potentially, removing one jump point tactic, to cover the "perceived" shortcomings of another.
Jal said:it`s a bit of a cheesy tactic i think and i would limit it`s use to a pre-plotted position on the map that you have to drawn the enemy into.... just my 2 pence.
katadder said:hiffano said:Now then, I hear your argument about a ship "must" come throught it's own jump point, and I accept it would make people more thoughtful about JP bombing, but opening up a dummy jump point is a valid tactic to split an enemy fleet to cover both. You are potentially, removing one jump point tactic, to cover the "perceived" shortcomings of another.
yes i know its a valid tactic, but if everyone wants things to be closer to the show this wouldnt happen.
if you use your jump engines you tend to go through that jump point, not through someone elses.
if you want to dummy someone use smaller ships to open your jump points. or perhaps just have it so that in move phase say ship activeates jump engines, not which one. as long as a ship comes through every jump point thats fine. that way you could have a sharlin and a torotha open JPs but the opponent not know which one.
hiffano said:katadder said:hiffano said:Now then, I hear your argument about a ship "must" come throught it's own jump point, and I accept it would make people more thoughtful about JP bombing, but opening up a dummy jump point is a valid tactic to split an enemy fleet to cover both. You are potentially, removing one jump point tactic, to cover the "perceived" shortcomings of another.
yes i know its a valid tactic, but if everyone wants things to be closer to the show this wouldnt happen.
if you use your jump engines you tend to go through that jump point, not through someone elses.
if you want to dummy someone use smaller ships to open your jump points. or perhaps just have it so that in move phase say ship activeates jump engines, not which one. as long as a ship comes through every jump point thats fine. that way you could have a sharlin and a torotha open JPs but the opponent not know which one.
please don't use the "closer to the show argument", it makes me hulk up about my G'Quans beams ;-)
I don't think that is within the rules. At lest, 1e. When you activate a ship in the movement phase you have to say which one you are activating!katadder said:just have it so that in move phase say ship activeates jump engines, not which one. as long as a ship comes through every jump point thats fine. that way you could have a sharlin and a torotha open JPs but the opponent not know which one.
Burger said:I don't think that is within the rules. At lest, 1e. When you activate a ship in the movement phase you have to say which one you are activating!katadder said:just have it so that in move phase say ship activeates jump engines, not which one. as long as a ship comes through every jump point thats fine. that way you could have a sharlin and a torotha open JPs but the opponent not know which one.
Err, the rules.katadder said:I know its not, but whats to say that you couldnt do that with ships in hyperspace?
hiffano said:please don't use the "closer to the show argument", it makes me hulk up about my G'Quans beams ;-)
katadder said:but the rules could be changed to represent ships in hyperspace, after all JPs are all the same so it doesnt matter which one opens it and your opponent doesnt have to know.
Burger said:Schrodinger's jump point?
Reaverman said:katadder said:but the rules could be changed to represent ships in hyperspace, after all JPs are all the same so it doesnt matter which one opens it and your opponent doesnt have to know.
So you are saying that the Turn sequence is going to be non-linear?