Teleport Sorcery spell

Mixster said:
...all a sorcerer would have to do to negate your protective ward was walk through it physically, although arguably he would lose any buffs he put on before walking through the spell resistance.
Spell Resistance does nothing to remove existing spells. It won't, for example, remove the Damage Enhancement on an arrow that crosses it. *Update* At least, that's my interpretation. "Any incoming spell", I think that means spells being cast. It would be terribly inconvenient if a sorceror could not walk out and back into his own Protective Ward without all his spells disappearing.
 
A spell in effect would also be incoming, I'd think.

It would cause problems, but it would cause problems for everyone. Luckily, it's a one way shield which means you can just run out of it and keep your buffs, but you cannot run back in if I'm reading the rules correctly.
 
Mixster said:
A spell in effect would also be incoming, I'd think.
If it affects a Damage Enhanced arrow being fired into a Protective Ward, then it would affect the same arrow when it hits someone protected by a personal Spell Resistance (same for Fireblade, Truesword, etc.) and I don't think that is the case.

Related point to consider, if someone teleports from outside a Spell Resistance on a Protective Ward, what happens? Does the Teleport get resisted, and do all their spells still drop (not that I think that this happens anyway), or does the teleport bypass the barrier?

Hm, I just had an idea, if Neutralise Magic works like we've been discussing - Cast Neutralise Magic on your shield, and any Bladesharp or Fireblade or Truesword that you parry gets neutralised! Personally I don't think it works like this, I think I will rule that it and Teleport are instant spells.
 
You can't combine Neutralise magic with protective ward. Only Damage Resistance, Spell Resistance and Spirit Resistance.
That's RAW at least. I'd probably allow someone to do it with Neutralise as well, but I'd probably make Neutralise and Spell Resistance the same spell with different effects when used offensively and defensively.

Another trick could be to cast spell resistance on enemy casters, then they can't buff anymore, so if you combine Neutralise and Spell Resistance, I guess you can remove all their buffs and prevent them from re-buffing.
 
Mixster said:
You can't combine Neutralise magic with protective ward. Only Damage Resistance, Spell Resistance and Spirit Resistance.
I don't think anyone has suggested that you could. My idea of casting neutralise it on a shield doesn't really work anyway, because the Truesword or whatever isn't on the shield.
Mixster said:
Another trick could be to cast spell resistance on enemy casters, then they can't buff anymore, so if you combine Neutralise and Spell Resistance, I guess you can remove all their buffs and prevent them from re-buffing.
Ooh that's mean. Makes me think, though, it is combining a spell that has Resist trait with a spell that does not. Is that ok, can just part of a combined cast be resisted? If two combined spells have different resist traits, does the target roll both? I think so.
 
PhilHibbs said:
Mixster said:
You can't combine Neutralise magic with protective ward. Only Damage Resistance, Spell Resistance and Spirit Resistance.
I don't think anyone has suggested that you could. My idea of casting neutralise it on a shield doesn't really work anyway, because the Truesword or whatever isn't on the shield.
Oh I think I misunderstood you there, sorry.
PhilHibbs said:
Mixster said:
Another trick could be to cast spell resistance on enemy casters, then they can't buff anymore, so if you combine Neutralise and Spell Resistance, I guess you can remove all their buffs and prevent them from re-buffing.
Ooh that's mean. Makes me think, though, it is combining a spell that has Resist trait with a spell that does not. Is that ok, can just part of a combined cast be resisted? If two combined spells have different resist traits, does the target roll both? I think so.
It's diabolical because neither of them can be resisted, it is just two combat actions (1 for combining, 1 for range) and he is debuffed and unable to re-buff, easily at least. (neither of the spells have the resist trait)

Not sure what happens if you combine them, I'd rule that the character uses his highest to resist. But it's nowhere to be found in RAW.
 
Mixster said:
It's diabolical because neither of them can be resisted,
Oh, you're right! It wouldn't take down or prevent Bladesharp, though, for instance. Unless you Targets it onto their sword as well.
 
Mixster said:
Not sure what happens if you combine them, I'd rule that the character uses his highest to resist. But it's nowhere to be found in RAW.

In Wraith recon it is mentioned that combining two Sorcery spells, they all share their resists. So if one allows resist, and the other doesn't - one resist roll neutralises both spells. If one has resist(resilience) and one resist(persistence), then you get two save (one of each), and if you succeed on either you resist the whole spell.

It mentiones it for combining spell in Enchanted Items, but I take it also counts when casting.

- Dan
 
Dan True said:
In Wraith recon it is mentioned that combining two Sorcery spells, they all share their resists. So if one allows resist, and the other doesn't - one resist roll neutralises both spells. If one has resist(resilience) and one resist(persistence), then you get two save (one of each), and if you succeed on either you resist the whole spell.
So... if I cast both Wrack and Fly on someone, they can physically evade the Wrack spell. That seems odd. Resist (Evade) is odd anyway though. One way to reduce the power of sorcery would be to forbid mixing Resist traits, which would cut down on the number of dice rolls as well. If a spell can be Evaded, then it must be using a different targeting mechanism to a Persistence resist.
 
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