Technomage Pinnace

Vye King

Mongoose
VERY cool ship, just one thing confusing me. It says if you feild a fleet of pure tech's you get +5 initative, take no crew damage, have a crew quality of 6 and use shadows hyperspace mastery. Do the get any of this stuff if used with others? Some of it would be extreamly useful, especialy the no crew damage, with a crew of 1 its esential. Thanks,
Vye King
 
It seems to be a punctuation error. It should say "Fleets featuring nothing but Technomage ships have initiative of +5. Their ships never suffer crew damage". Two sentences rather than one ;)
 
Pretty much:

The rules we present here are intended for special scenario use only. There is no Techno Mage fleet list, nor are we planning one. No existing fleet list may
freely use them as allies – they really are a ‘special’ unit which should only be used for one-off games. This, I think, will not be the problem it usually is with
such ships, as I think there are many players who are just dying to take a crack at Techno Mages, even if it means not playing competitive games!
 
Back
Top