My son and I had a great game yesterday between a Technomage and a White Star I. It was a close battle and the mage won, but the white star would have had we paid more attention to the thresholds.
Anyway, the only way the Technomage could ever get a shot on the White Star was by "blinking" - the special order that allows it to move anywhere within 10" and spawn 2 "dummy" ships. I never used the dummies - I just blinked behind the whitestar and shot.
I didn't see anything in the rule that said this was wrong, that the blink couldn't be followed by firing (thus negating the dummies, but getting a clean shot). Also, I didn't see anything saying when this special action took place, say before regular movement, thus allowing the pinnaces to move after the blink.
Anyone have any insight?
Anyway, the only way the Technomage could ever get a shot on the White Star was by "blinking" - the special order that allows it to move anywhere within 10" and spawn 2 "dummy" ships. I never used the dummies - I just blinked behind the whitestar and shot.
I didn't see anything in the rule that said this was wrong, that the blink couldn't be followed by firing (thus negating the dummies, but getting a clean shot). Also, I didn't see anything saying when this special action took place, say before regular movement, thus allowing the pinnaces to move after the blink.
Anyone have any insight?