phavoc said:
But sleeping off time dilation makes no real sense... It's going to occur no matter what. So sleeping during the trip, time would still go on. Unless they are going to be awake for long periods (many, many months) then why use stasis? A trip of a few weeks or months would most likely be done while awake, as has been done before. I do see how going to sleep would make things less boring for the crew... but it doesn't seem like you'd try to do something like that for something minor.
This comes from information in the Colonial Marines Technical Manual, which was published in 1996. I am not sure whether it was official or not, but it has been accepted as canon.
The FTL and STL drives used in the Aliens universe are described in the section on the Sulacco transport vessel. According to the manual, the hypershunt mechanism used on the Sulacco (and on all FTL vessels in the Aliens universe) has a slight drawback. While time outside the bubble the vessel travels in moves at its normal pace, time inside the bubble moves faster.
According to classical time dilation equations, as you approach the speed of light, the traveller experiences a slowing in time. This continues until, at the speed of light, the traveller will experience no time passing at all. The equations do not predict what happens when the traveller exceeds the speed of light. However, the time dilation equations do contain a square root and a number of square factors. These lead to the interesting possibility that as the traveller moves faster than the speed of light, the time dialtion effect reverses and the traveler starts to experience time moving faster than normal.
The authors of the Technical Manual decided to use this possibility in their description of the hypershunt mechanism. As a result, travellers going faster than light experience time at a faster rate. So, while your vessel may reach its destination, the journey may well last longer than the passengers' life time.
Not a very good situation. By travelling at 4 times the speed of light, it takes 1 year to reach Alpha Centauri (for example), but it takes 16 years of the traveller's life. You may as well not bother.
Hypersleep capsules are used in the Aliens universe to overcome this. By putting the traveller into stasis of some kind, they are able to survive the long journeys without aging as much as they would do otherwise. Synthetics are used as crew on many vessels to deal with situations that might occur while the crew is in hypersleep.
Bonus fact: The Sulacco uses reaction drives to move in normal space. However, the reaction mass is provided by powdered diamond analogues. Apparently diamond sublimates when exposed to extreme heat. So, you can store the reaction mass in a small volume and gain extra thrust from its conversion into a gas. Or so the theory goes.
If you want to try and get hold of a copy of the Colonial Marines Technical Manual, you will find it an invaluable source for any Aliens-based game. It is a lot more useful than the LEG RPG from the late 80s.